Live Play Data
Unruly Catapult
0%
Live Inclusion
Times Brought
325
Decks Running
138
Median Cast Turn
5.5
Drawn → Played
73%
Format
First-cast turn
n=44
0%
T1
0%
T2
27%
T3
16%
T4
7%
T5
41%
T6-9
9%
T10+
Median
5.5
P25
3
· P75
7
· max
18
On curve
27%
(12 / 44 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
325 brought · 131 playersBrought to game
325
Ever drawn
60
Reached battlefield
44
Still on board at game end
25
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.5pp
Players who cast this card win 27% of the time (n=43) , vs 28% when it never left the library (n=230).
When players drew this card but left it in hand, they won 16% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.5pp; 95% confidence interval -14.5pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances4.1%
Library
33.8%
Battlefield
35.1%
Graveyard
16.2%
Exile
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
40 decks
-
2
Ojer Axonil, Deepest Might // Temple of Power
36 decks
-
3
Rakdos, Lord of Riots
6 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
-
5
Ob Nixilis, Captive Kingpin
4 decks
-
6
Taii Wakeen, Perfect Shot
4 decks
-
7
Imodane, the Pyrohammer
3 decks
-
8
Abaddon the Despoiler
2 decks
-
9
Hawkeye, Young Avenger
2 decks
-
10
Niv-Mizzet, Parun
2 decks
Card text
Unruly Catapult
Artifact Creature — Construct
Defender
: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
0 / 4
Wilds of Eldraine (WOE)
·
Common
·
Illustrated by Vincent Christiaens
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.