Card Preview
Unruly Catapult
Times Brought
149
Decks Running
75
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Unruly Catapult
Artifact Creature — Construct
Defender
: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
0 / 4
Wilds of Eldraine (WOE)
·
Common
·
Illustrated by Vincent Christiaens
Final zone distribution
29 instances34.5%
Battlefield
37.9%
Graveyard
17.2%
Exile
10.3%
Hand
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
23 decks
-
2
Ojer Axonil, Deepest Might // Temple of Power
12 decks
-
3
Torbran, Thane of Red Fell
3 decks
-
4
Imodane, the Pyrohammer
2 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
-
6
Malcolm, Keen-Eyed Navigator
2 decks
-
7
Ob Nixilis, Captive Kingpin
2 decks
-
8
Rakdos, Lord of Riots
2 decks
-
9
Taii Wakeen, Perfect Shot
2 decks
-
10
Urabrask // The Great Work
2 decks
The "good card" funnel
149 brought · 75 playersBrought to game
149
Ever drawn
27
Reached battlefield
22
Still on board at game end
10
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.4pp
Players who cast this card win 21% of the time (n=19) , vs 24% when it never left the library (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.8pp; 95% confidence interval -15.4pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
5%
T1
9%
T2
9%
T3
36%
T4
9%
T5
27%
T6-9
5%
T10+
Median
4.0
P25
4
· P75
7
· max
13
On curve
23%
(2 / 22 cast on T3)
Cast same turn as drawn
33%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.