Live Play Data
Unstoppable Plan
2%
Live Inclusion
Times Brought
827
Decks Running
416
Median Cast Turn
6.0
Drawn → Played
61%
Format
First-cast turn
n=130
2%
T1
5%
T2
5%
T3
15%
T4
15%
T5
45%
T6-9
12%
T10+
Median
6.0
P25
4
· P75
8
· max
16
On curve
12%
(7 / 130 cast on T3)
Cast same turn as drawn
42%
The "good card" funnel
827 brought · 366 playersBrought to game
827
Ever drawn
213
Reached battlefield
130
Still on board at game end
103
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.1pp
Players who cast this card win 37% of the time (n=118) , vs 23% when it never left the library (n=515).
When players drew this card but left it in hand, they won 30% (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.8pp; 95% confidence interval +5.1pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
240 instances4.2%
Library
42.9%
Battlefield
21.3%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Whtz, the Bibliophile
33 decks
-
2
Y'shtola, Night's Blessed
29 decks
-
3
Shorikai, Genesis Engine
17 decks
-
4
Urza, Lord High Artificer
13 decks
-
5
Captain America, Living Legend
12 decks
-
6
Sonic the Hedgehog
12 decks
-
7
Inspirit, Flagship Vessel
10 decks
-
8
Kilo, Apogee Mind
9 decks
-
9
Belisarius Cawl
8 decks
-
10
Phenax, God of Deception
8 decks
Card text
Unstoppable Plan
Enchantment
At the beginning of your end step, untap all nonland permanents you control.
Aetherdrift (DFT)
·
Rare
·
Illustrated by Borja Pindado
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.