collections_bookmark Part of Duskmourn: House of Horror
Untimely Malfunction card art
Live Play Data

Untimely Malfunction

{1} {R} · Instant · Duskmourn: House of Horror (DSK)
8%
Live Inclusion
Times Brought
2838
Decks Running
1285
Median Cast Turn
6.0
Drawn → Played
57%
Format

First-cast turn

n=360
1%
T1
3%
T2
5%
T3
10%
T4
14%
T5
57%
T6-9
10%
T10+
Median 6.0 P25 5 · P75 8 · max 17
On curve 4% (10 / 360 cast on T2) Cast same turn as drawn 24%

The "good card" funnel

2844 brought · 942 players
Brought to game
2844
Ever drawn
632
Reached battlefield
360
Still on board at game end
34
≥ -0.5pp

Players who cast this card win 33% of the time (n=339) , vs 28% when it never left the library (n=1876).

When players drew this card but left it in hand, they won 28% (n=245).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.7pp; 95% confidence interval -0.5pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

712 instances
4.5%
Library
4.8%
Battlefield
55.3%
Graveyard
7.2%
Exile

Commanders that played this card

in tracked games
Card text
Untimely Malfunction card

Untimely Malfunction

{1} {R}
Instant
Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.
Duskmourn: House of Horror (DSK) · Uncommon · Illustrated by Jarel Threat

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.