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Part of Duskmourn: House of Horror
·
Instant
·
Duskmourn: House of Horror (DSK)
Live Play Data
Untimely Malfunction
8%
Live Inclusion
Times Brought
5164
Decks Running
2178
Median Cast Turn
6
Drawn → Played
56%
Format
First-cast turn
n=659
1%
T1
4%
T2
4%
T3
10%
T4
15%
T5
56%
T6-9
10%
T10+
Median
6
P25
5
· P75
8
· max
17
On curve
4%
(25 / 659 cast on T2)
Cast same turn as drawn
24%
The "good card" funnel
5170 brought · 1570 playersBrought to game
5170
Ever drawn
1168
Reached battlefield
659
Still on board at game end
56
≥ +0.4pp
Players who cast this card win 31% of the time (n=606) , vs 27% when it never left the library (n=3397).
When players drew this card but left it in hand, they won 29% (n=458).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval +0.4pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1324 instances5.4%
Library
4.2%
Battlefield
52.2%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Kratos, God of War
71 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
69 decks
-
3
Valgavoth, Harrower of Souls
59 decks
-
4
Krenko, Mob Boss
57 decks
-
5
Jaws, Relentless Predator
41 decks
-
6
Smaug the Magnificent
39 decks
-
7
Fire Lord Azula
38 decks
-
8
Ingris Stingerquill
37 decks
-
9
Kibo, Uktabi Prince
34 decks
-
10
Queen Marchesa
34 decks
Card text
Untimely Malfunction
Instant
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Duskmourn: House of Horror (DSK)
·
Uncommon
·
Illustrated by Jarel Threat
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.