collections_bookmark Part of Duskmourn: House of Horror
Untimely Malfunction card art
Live Play Data

Untimely Malfunction

{1} {R} · Instant · Duskmourn: House of Horror (DSK)
8%
Live Inclusion
Times Brought
3905
Decks Running
1744
Median Cast Turn
6
Drawn → Played
56%
Format

First-cast turn

n=505
1%
T1
4%
T2
5%
T3
9%
T4
16%
T5
55%
T6-9
11%
T10+
Median 6 P25 5 · P75 8 · max 17
On curve 4% (18 / 505 cast on T2) Cast same turn as drawn 23%

The "good card" funnel

3911 brought · 1263 players
Brought to game
3911
Ever drawn
895
Reached battlefield
505
Still on board at game end
49
≥ +0.2pp

Players who cast this card win 32% of the time (n=465) , vs 27% when it never left the library (n=2553).

When players drew this card but left it in hand, they won 29% (n=349).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.6pp; 95% confidence interval +0.2pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1003 instances
5.1%
Library
4.9%
Battlefield
53.2%
Graveyard
7.3%
Exile

Commanders that played this card

in tracked games
Card text
Untimely Malfunction card

Untimely Malfunction

{1} {R}
Instant
Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.
Duskmourn: House of Horror (DSK) · Uncommon · Illustrated by Jarel Threat

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.