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Part of Duskmourn: House of Horror
·
Instant
·
Duskmourn: House of Horror (DSK)
Card Preview
Untimely Malfunction
Times Brought
787
Decks Running
411
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Untimely Malfunction
Instant
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Duskmourn: House of Horror (DSK)
·
Uncommon
·
Illustrated by Jarel Threat
Final zone distribution
147 instances2.7%
Library
4.1%
Battlefield
46.3%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
20 decks
-
2
Kratos, God of War
14 decks
-
3
Deadpool, Trading Card
10 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
10 decks
-
5
Magda, Brazen Outlaw
10 decks
-
6
Queen Marchesa
10 decks
-
7
Jaws, Relentless Predator
9 decks
-
8
Smaug the Impenetrable
8 decks
-
9
Fire Lord Azula
7 decks
-
10
Raph & Mikey, Troublemakers
7 decks
The "good card" funnel
787 brought · 346 playersBrought to game
787
Ever drawn
136
Reached battlefield
65
Still on board at game end
6
≥ -2.5pp
Players who cast this card win 30% of the time (n=58) , vs 26% when it never left the library (n=508).
When players drew this card but left it in hand, they won 31% (n=58) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.1pp; 95% confidence interval -2.5pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=65
3%
T1
6%
T2
6%
T3
8%
T4
14%
T5
58%
T6-9
5%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
9%
(4 / 65 cast on T2)
Cast same turn as drawn
33%
65 of 100 times cast
65%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.