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Part of Duskmourn: House of Horror
·
Instant
·
Duskmourn: House of Horror (DSK)
Card Preview
Untimely Malfunction
Times Brought
1927
Decks Running
958
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Untimely Malfunction
Instant
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Duskmourn: House of Horror (DSK)
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Uncommon
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Illustrated by Jarel Threat
Final zone distribution
352 instances4.3%
Library
4.8%
Battlefield
46.6%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
45 decks
-
2
Kratos, God of War
39 decks
-
3
Smaug the Magnificent
24 decks
-
4
Magda, Brazen Outlaw
23 decks
-
5
Deadpool, Trading Card
21 decks
-
6
Smaug the Impenetrable
21 decks
-
7
Valgavoth, Harrower of Souls
21 decks
-
8
Fire Lord Azula
20 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
20 decks
-
10
Queen Marchesa
17 decks
The "good card" funnel
1927 brought · 763 playersBrought to game
1927
Ever drawn
330
Reached battlefield
166
Still on board at game end
17
≥ -0.8pp
Players who cast this card win 30% of the time (n=141) , vs 26% when it never left the library (n=1148).
When players drew this card but left it in hand, they won 29% (n=124).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.5pp; 95% confidence interval -0.8pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=166
2%
T1
5%
T2
7%
T3
13%
T4
16%
T5
52%
T6-9
5%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
7%
(8 / 166 cast on T2)
Cast same turn as drawn
28%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.