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Uro, Titan of Nature's Wrath card art
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Uro, Titan of Nature's Wrath

{1} {G} {U} · Legendary Creature — Elder Giant · Theros Beyond Death (THB)
1%
Decklist Inclusion
Times Brought
207
Decks Running
113
In Decks
1092
Decklist Inclusion
1%
Format
Card text
Uro, Titan of Nature's Wrath card

Uro, Titan of Nature's Wrath

{1} {G} {U}
Legendary Creature — Elder Giant
When Uro enters, sacrifice it unless it escaped. Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
6 / 6
Theros Beyond Death (THB) · Mythic · Illustrated by Vincent Proce

Final zone distribution

69 instances
8.7%
Library
11.6%
Battlefield
49.3%
Graveyard
4.3%
Exile

The "good card" funnel

207 brought · 102 players
Brought to game
207
Ever drawn
61
Reached battlefield
41
Still on board at game end
8

Once cast, 20% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.5pp

Players who cast this card win 34% of the time (n=38) , vs 31% when it never left the library (n=126).

When players drew this card but left it in hand, they won 41% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.5pp; 95% confidence interval -13.5pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
0%
T1
5%
T2
7%
T3
12%
T4
15%
T5
56%
T6-9
5%
T10+
Median 6 P25 5 · P75 7 · max 11
On curve 12% (3 / 41 cast on T3) Cast same turn as drawn 40%
41 of 100 times cast 41%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.