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Uro, Titan of Nature's Wrath card art
Live Play Data

Uro, Titan of Nature's Wrath

{1} {G} {U} · Legendary Creature — Elder Giant · Theros Beyond Death (THB)
3%
Live Inclusion
Times Brought
1081
Decks Running
433
Median Cast Turn
6.0
Drawn → Played
69%
Format

First-cast turn

n=216
0%
T1
3%
T2
10%
T3
17%
T4
16%
T5
40%
T6-9
14%
T10+
Median 6.0 P25 4 · P75 8 · max 18
On curve 13% (21 / 216 cast on T3) Cast same turn as drawn 36%

The "good card" funnel

1081 brought · 392 players
Brought to game
1081
Ever drawn
286
Reached battlefield
198
Still on board at game end
37

Once cast, 19% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.8pp

Players who cast this card win 37% of the time (n=187) , vs 24% when it never left the library (n=649).

When players drew this card but left it in hand, they won 26% (n=77).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.0pp; 95% confidence interval +5.8pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

328 instances
4.9%
Library
11.3%
Battlefield
54.9%
Graveyard
9.5%
Exile

Commanders that played this card

in tracked games
Card text
Uro, Titan of Nature's Wrath card

Uro, Titan of Nature's Wrath

{1} {G} {U}
Legendary Creature — Elder Giant
When Uro enters, sacrifice it unless it escaped. Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
6 / 6
Theros Beyond Death (THB) · Mythic · Illustrated by Vincent Proce

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.