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Urza's Power Plant card art
Live Play Data

Urza's Power Plant

Land — Urza's Power-Plant · Commander Masters (CMM)
2%
Live Inclusion
Times Brought
554
Decks Running
286
Median Cast Turn
3
Drawn → Played
89%
Format

2% of tracked Commander decks run Urza's Power Plant, and when a copy reaches a player's hand, 89% of the time it hits the battlefield, landing on turn 3 at the median.

Urza's Power Plant occupies a narrow but committed niche in Commander: 2% of the 14231 tracked decks include it, and the players who do are serious about assembling the Urza trifecta. Once the card reaches a hand, 89% of drawn copies reach the battlefield, one of the higher draw-to-play rates we see for any land.

The math behind that high rate is straightforward. Urza's Power Plant is a land, and lands carry almost no opportunity cost to play. Players who have committed three deck slots to the Urza lands are highly motivated to put each piece into play the moment they see it. Median first-play lands on turn 3, consistent with players deploying it as a land drop the same turn it arrives.

The concentration data is reassuring: 249 distinct players have brought the card to a tracked game, and the single heaviest contributor accounts for just 5% of all instances. The signal is well-spread across the dataset rather than driven by one prolific player.

At a glance
  • 2% of tracked Commander decks include Urza's Power Plant
  • 89% of drawn copies reach the battlefield, near the top of any land in the dataset
  • T3 median first-play turn
  • 93% battlefield stickiness once played
  • 249 distinct players have contributed data, keeping the sample well-spread
  • 286 of 14231 tracked decks run the card

First-cast turn

n=109
17%
T1
22%
T2
17%
T3
10%
T4
9%
T5
22%
T6-9
4%
T10+
Median 3 P25 2 · P75 6 · max 11
Cast same turn as drawn 52%

The "good card" funnel

557 brought · 249 players
Brought to game
557
Ever drawn
122
Reached battlefield
109
Still on board at game end
101
89%

Of 557 copies brought to tracked games, 122 were drawn, 109 of those were played, and 93% stayed on the battlefield through end of game, showing that once the card arrives it almost never leaves.

≥ -0.7pp

Players who cast this card win 33% of the time (n=100) , vs 24% when it never left the library (n=373).

Observed gap +8.5pp; 95% confidence interval -0.7pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

136 instances
2.2%
Library
74.3%
Battlefield
8.1%
Graveyard
5.9%
Exile

The vast majority of Urza's Power Plant copies finish games on the battlefield. Only a single copy ended in the library across all observed instances, reflecting how quickly players convert this card into a land drop once they see it.

Commanders that played this card

in tracked games

Colorless and artifact-heavy commanders dominate the distribution. Zhulodok leads with the largest deck count by a significant margin, and most of the top ten commanders have colorless or near-colorless identity, a natural home for a colorless land combo piece.

Frequently Asked

How often is Urza's Power Plant drawn in a Commander game?
Across 531 tracked games where the card was in a deck, it was drawn 22% of the time. That figure reflects both the singleton constraint of a 100-card deck and the fact that many copies sit in the library all game without ever being encountered. Of 122 drawn copies, 89% were played before the game ended.
What turn does Urza's Power Plant typically hit the battlefield?
The median first-play turn is 3. The distribution runs from turn 1 through turn 11 in the tracked data, with a mode at turn 2. The earliest plays come from opening-hand copies deployed as a land drop; later plays reflect copies drawn mid-game. The hand-to-cast delay is very short, consistent with players treating it as an immediate land drop rather than holding it.
Does playing Urza's Power Plant actually improve your odds of winning?
The normalized win rate in participations where the card was played is 33%, versus 24% when it stayed in the library. That is a +8.5 percentage-point gap across 100 cast observations and 373 library observations. The confidence interval on this dataset crosses zero, so treat the directional lift as an early signal rather than a firm conclusion. Decks that run all three Urza lands tend to be purpose-built for the combo, which likely carries its own selection effect.
Which commanders most often pair with Urza's Power Plant?
On Playgroup Live, Zhulodok, Void Gorger leads by a wide margin, followed by Ulalek, Fused Atrocity, Omo, Queen of Vesuva, and Ultron, Artificial Malevolence. Colorless and artifact-heavy commanders dominate the top of the list, which makes sense: the Urza lands produce colorless mana and fit naturally into decks that want to cast large, colorless spells. Inclusion rates by deck archetype show Molecule Man and Ultron-style decks at the highest per-archetype rates.
Is Urza's Power Plant legal in Commander?
Yes. Urza's Power Plant is legal in Commander, Duel Commander, Legacy, Modern, Pauper, Vintage, Premodern, and Oathbreaker. It is not legal in Standard, Pioneer, Alchemy, Historic, Brawl, or Timeless. In Commander, there is no restriction on the number of Urza's Mine, Urza's Power Plant, or Urza's Tower copies across a deck, though singleton rules mean you can run only one of each.
How concentrated is the Urza's Power Plant data across players?
249 distinct players have brought the card to at least one tracked game. The single most frequent contributor accounts for 5% of all instances, well below the 15% threshold we watch for when assessing whether data is skewed by a single prolific player. That spread gives the draw and play-rate figures reasonable breadth, though the overall sample of 109 cast instances still warrants caution on fine-grained percentages.