Uurg, Spawn of Turg
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Uurg, Spawn of Turg
Final zone distribution
63 instancesCommanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
74 decks
-
2
Szarel, Genesis Shepherd
33 decks
-
3
Glarb, Calamity's Augur
10 decks
-
4
Teval, the Balanced Scale
2 decks
-
5
The Gitrog Monster
2 decks
-
6
Atraxa, Praetors' Voice
1 decks
-
7
Jarad, Golgari Lich Lord
1 decks
-
8
Korvold, Fae-Cursed King
1 decks
-
9
Lord Windgrace
1 decks
-
10
Meren of Clan Nel Toth
1 decks
The "good card" funnel
252 brought · 125 playersOnce cast, 30% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 10% of the time (n=20) , vs 20% when it never left the library (n=127).
When players drew this card but left it in hand, they won 29% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -10.5pp; 95% confidence interval -20.4pp to -0.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.