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Valorous Stance card art
Live Play Data

Valorous Stance

{1} {W} · Instant · Marvel Super Heroes Commander (MSC)
2%
Live Inclusion
Times Brought
414
Decks Running
221
Median Cast Turn
7
Drawn → Played
61%
Format

First-cast turn

n=57
2%
T1
0%
T2
2%
T3
5%
T4
18%
T5
51%
T6-9
23%
T10+
Median 7 P25 5 · P75 9 · max 16
On curve 2% (0 / 57 cast on T2) Cast same turn as drawn 28%

The "good card" funnel

414 brought · 212 players
Brought to game
414
Ever drawn
94
Reached battlefield
57
Still on board at game end
3
≥ -13.2pp

Players who cast this card win 24% of the time (n=54) , vs 25% when it never left the library (n=251).

When players drew this card but left it in hand, they won 9% (n=36).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.4pp; 95% confidence interval -13.2pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

112 instances
2.7%
Library
2.7%
Battlefield
58.9%
Graveyard
6.3%
Exile

Commanders that played this card

in tracked games
Card text
Valorous Stance card

Valorous Stance

{1} {W}
Instant
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Marvel Super Heroes Commander (MSC) · Uncommon · Illustrated by Tyler Walpole

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.