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Part of Fallout
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Valorous Stance
3%
Live Inclusion
Times Brought
1111
Decks Running
581
Median Cast Turn
7
Drawn → Played
65%
Format
First-cast turn
n=157
1%
T1
1%
T2
4%
T3
5%
T4
13%
T5
57%
T6-9
20%
T10+
Median
7
P25
6
· P75
9
· max
16
On curve
1%
(1 / 157 cast on T2)
Cast same turn as drawn
24%
The "good card" funnel
1115 brought · 527 playersBrought to game
1115
Ever drawn
241
Reached battlefield
157
Still on board at game end
7
≥ -5.1pp
Players who cast this card win 24% of the time (n=145) , vs 22% when it never left the library (n=688).
When players drew this card but left it in hand, they won 15% (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -5.1pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
269 instances1.5%
Library
2.6%
Battlefield
61.7%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
158 decks
-
2
Giada, Font of Hope
147 decks
-
3
Dogmeat, Ever Loyal
60 decks
-
4
Yuma, Proud Protector
18 decks
-
5
Feather, the Redeemed
11 decks
-
6
Galea, Kindler of Hope
9 decks
-
7
Avatar Aang // Aang, Master of Elements
8 decks
-
8
Wyleth, Soul of Steel
6 decks
-
9
Brigone, Soldier of Meletis
5 decks
-
10
Kaalia of the Vast
5 decks
Card text
Valorous Stance
Instant
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Tyler Walpole
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.