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Part of Fallout
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Valorous Stance
2%
Live Inclusion
Times Brought
698
Decks Running
382
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=92
1%
T1
0%
T2
2%
T3
4%
T4
16%
T5
57%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
1%
(0 / 92 cast on T2)
Cast same turn as drawn
25%
The "good card" funnel
702 brought · 360 playersBrought to game
702
Ever drawn
156
Reached battlefield
92
Still on board at game end
5
≥ -8.1pp
Players who cast this card win 23% of the time (n=87) , vs 22% when it never left the library (n=415).
When players drew this card but left it in hand, they won 9% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -8.1pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
177 instances1.7%
Library
2.8%
Battlefield
57.6%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
123 decks
-
2
Giada, Font of Hope
54 decks
-
3
Dogmeat, Ever Loyal
43 decks
-
4
Yuma, Proud Protector
10 decks
-
5
Avatar Aang // Aang, Master of Elements
7 decks
-
6
Feather, the Redeemed
7 decks
-
7
Galea, Kindler of Hope
7 decks
-
8
Brigone, Soldier of Meletis
5 decks
-
9
Kaalia of the Vast
5 decks
-
10
Wyleth, Soul of Steel
5 decks
Card text
Valorous Stance
Instant
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Tyler Walpole
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.