Card Preview
Vampire Nighthawk
1%
Decklist Inclusion
Times Brought
311
Decks Running
176
In Decks
1232
Decklist Inclusion
1%
Format
Card text
Vampire Nighthawk
Creature — Vampire Shaman
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 3
Foundations (FDN)
·
Uncommon
·
Illustrated by Jason Chan
Final zone distribution
84 instances3.6%
Library
26.2%
Battlefield
42.9%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
36 decks
-
2
Kardur, Doomscourge
15 decks
-
3
Indominus Rex, Alpha
11 decks
-
4
Strefan, Maurer Progenitor
10 decks
-
5
The Serpent Society
9 decks
-
6
Kathril, Aspect Warper
8 decks
-
7
Vito, Thorn of the Dusk Rose
6 decks
-
8
Astarion, the Decadent
5 decks
-
9
Elenda, Saint of Dusk
3 decks
-
10
Gollum, Obsessed Stalker
3 decks
The "good card" funnel
314 brought · 167 playersBrought to game
314
Ever drawn
75
Reached battlefield
53
Still on board at game end
22
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.5pp
Players who cast this card win 27% of the time (n=44) , vs 18% when it never left the library (n=192).
When players drew this card but left it in hand, they won 23% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.0pp; 95% confidence interval -3.5pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53
0%
T1
4%
T2
26%
T3
9%
T4
9%
T5
40%
T6-9
11%
T10+
Median
6
P25
3
· P75
8
· max
13
On curve
30%
(14 / 53 cast on T3)
Cast same turn as drawn
29%
53 of 100 times cast
53%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.