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Part of Starter Commander Decks
·
Creature — Vampire Shaman
·
Foundations (FDN)
Live Play Data
Vampire Nighthawk
2%
Live Inclusion
Times Brought
1274
Decks Running
588
Median Cast Turn
6.0
Drawn → Played
74%
Format
First-cast turn
n=202
0%
T1
2%
T2
19%
T3
18%
T4
9%
T5
40%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
14
On curve
22%
(39 / 202 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
1278 brought · 538 playersBrought to game
1278
Ever drawn
274
Reached battlefield
202
Still on board at game end
86
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.1pp
Players who cast this card win 27% of the time (n=178) , vs 20% when it never left the library (n=812).
When players drew this card but left it in hand, they won 12% (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval +0.1pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
309 instances2.6%
Library
27.8%
Battlefield
39.8%
Graveyard
11.3%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
123 decks
-
2
Kardur, Doomscourge
45 decks
-
3
Indominus Rex, Alpha
33 decks
-
4
Kathril, Aspect Warper
24 decks
-
5
Strefan, Maurer Progenitor
23 decks
-
6
The Serpent Society
20 decks
-
7
K'rrik, Son of Yawgmoth
17 decks
-
8
Astarion, the Decadent
14 decks
-
9
Vito, Thorn of the Dusk Rose
13 decks
-
10
Aveline de Grandpré
8 decks
Card text
Vampire Nighthawk
Creature — Vampire Shaman
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 3
Foundations (FDN)
·
Uncommon
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Illustrated by Jason Chan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.