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Vampire Nighthawk card art
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Vampire Nighthawk

{1} {B} {B} · Creature — Vampire Shaman · Foundations (FDN)
Times Brought
762
Decks Running
380
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Vampire Nighthawk card

Vampire Nighthawk

{1} {B} {B}
Creature — Vampire Shaman
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 3
Foundations (FDN) · Uncommon · Illustrated by Jason Chan

Final zone distribution

168 instances
0.6%
Library
36.9%
Battlefield
33.9%
Graveyard
6.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

762 brought · 337 players
Brought to game
762
Ever drawn
159
Reached battlefield
117
Still on board at game end
62

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.6pp

Players who cast this card win 28% of the time (n=84) , vs 22% when it never left the library (n=395).

When players drew this card but left it in hand, they won 17% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.3pp; 95% confidence interval -0.6pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=117
3%
T1
7%
T2
14%
T3
9%
T4
15%
T5
42%
T6-9
11%
T10+
Median 6 P25 4 · P75 8 · max 17
On curve 23% (16 / 117 cast on T3) Cast same turn as drawn 44%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.