Card Preview
Vampire of the Dire Moon
1%
Decklist Inclusion
Times Brought
178
Decks Running
101
In Decks
656
Decklist Inclusion
1%
Format
Card text
Vampire of the Dire Moon
Creature — Vampire
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
Core Set 2020 (M20)
·
Uncommon
·
Illustrated by Anna Podedworna
Final zone distribution
49 instances44.9%
Battlefield
40.8%
Graveyard
8.2%
Exile
6.1%
Hand
Commanders that played this card
in tracked games-
1
Edgar Markov
52 decks
-
2
Vito, Thorn of the Dusk Rose
7 decks
-
3
The Serpent Society
6 decks
-
4
Henrika Domnathi // Henrika, Infernal Seer
3 decks
-
5
Liesa, Shroud of Dusk
3 decks
-
6
Amalia Benavides Aguirre
2 decks
-
7
Clavileño, First of the Blessed
2 decks
-
8
Licia, Sanguine Tribune
2 decks
-
9
Arnyn, Deathbloom Botanist
1 decks
-
10
Astarion, the Decadent
1 decks
The "good card" funnel
178 brought · 100 playersBrought to game
178
Ever drawn
44
Reached battlefield
41
Still on board at game end
22
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.0pp
Players who cast this card win 26% of the time (n=39) , vs 22% when it never left the library (n=108).
Observed gap +3.6pp; 95% confidence interval -11.0pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
32%
T1
7%
T2
10%
T3
0%
T4
24%
T5
22%
T6-9
5%
T10+
Median
5
P25
1
· P75
6
· max
14
On curve
32%
(13 / 41 cast on T1)
Cast same turn as drawn
69%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.