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Vampire of the Dire Moon
Times Brought
166
Decks Running
91
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Vampire of the Dire Moon
Creature — Vampire
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
Core Set 2020 (M20)
·
Uncommon
·
Illustrated by Anna Podedworna
Final zone distribution
35 instances48.6%
Battlefield
37.1%
Graveyard
5.7%
Exile
8.6%
Hand
Commanders that played this card
in tracked games-
1
Edgar Markov
50 decks
-
2
Vito, Thorn of the Dusk Rose
6 decks
-
3
The Serpent Society
3 decks
-
4
Astarion, the Decadent
2 decks
-
5
Clavileño, First of the Blessed
2 decks
-
6
Evelyn, the Covetous
2 decks
-
7
Indominus Rex, Alpha
2 decks
-
8
Oloro, Ageless Ascetic
2 decks
-
9
White Widow, Yelena Belova
2 decks
-
10
Aveline de Grandpré
1 decks
The "good card" funnel
166 brought · 88 playersBrought to game
166
Ever drawn
34
Reached battlefield
31
Still on board at game end
17
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.2pp
Players who cast this card win 34% of the time (n=25) , vs 22% when it never left the library (n=90).
Observed gap +11.8pp; 95% confidence interval +1.2pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
23%
T1
23%
T2
10%
T3
6%
T4
3%
T5
26%
T6-9
10%
T10+
Median
3
P25
2
· P75
8
· max
12
On curve
23%
(7 / 31 cast on T1)
Cast same turn as drawn
71%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.