Vanquisher's Banner
Vanquisher's Banner appears in 3% of tracked multiplayer Commander decks and, when drawn, reaches the battlefield 56% of the time, with a median first cast on turn 6.0.
Vanquisher's Banner is a tribal staple that earns its slot by doing two things at once: pumping every creature of the chosen type and converting each future cast of that type into a free card draw. Across 1103 tracked multiplayer Commander games, 650 of 19725 distinct decks bring it to the table, for an inclusion rate of 3%.
The draw-to-play rate sits at 56%, meaning that roughly four in seven drawn copies reach the battlefield before the game ends. Median first cast is turn 6.0, one full turn after the card's mana cost of five, which reflects how often players need a sixth land or a piece of ramp before they can fire it off. Of the 122 casts on record, 75% of resolved copies were still in play at the game's end, consistent with what you'd expect from a non-threatening artifact that opponents rarely prioritize removing.
The commander list tells the real story. Éowyn, Shieldmaiden, The First Sliver, Rin and Seri, Edgar Markov, and Admiral Brass lead the field, spanning humans, slivers, cats and dogs, vampires, and pirates. That breadth confirms Vanquisher's Banner as a format-wide tribal tool rather than a card tied to one archetype.
- 3% of tracked multiplayer Commander decks include Vanquisher's Banner
- 19% draw rate across all games where the card was in the deck
- 56% of drawn copies reached the battlefield before the game ended
- T6.0 median first-cast turn, one step behind the five-mana curve
- 75% battlefield stickiness once the Banner resolved
- 553 distinct players have brought this card to a tracked game, with no single player exceeding 19% of all instances
First-cast turn
n=122The "good card" funnel
1150 brought · 553 playersOf 1150 Banners brought to multiplayer games, 217 were drawn, 122 of those were cast, and 75% of resolved copies remained on the battlefield through the end of the game.
Players who cast this card win 25% of the time (n=111) , vs 24% when it never left the library (n=740).
When players drew this card but left it in hand, they won 19% (n=80) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.0pp; 95% confidence interval -6.9pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
259 instancesMost Vanquisher's Banners that were brought to a game but never interacted with stayed in the library, which is the expected outcome for any singleton in a 100-card deck. Of observed copies, a strong majority that resolved were still on the battlefield at game end.
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
47 decks
-
2
The First Sliver
33 decks
-
3
Rin and Seri, Inseparable
32 decks
-
4
Edgar Markov
27 decks
-
5
Sidar Jabari of Zhalfir
24 decks
-
6
Admiral Brass, Unsinkable
23 decks
-
7
Giada, Font of Hope
21 decks
-
8
Krenko, Mob Boss
16 decks
-
9
Cosmic Spider-Man
14 decks
-
10
Lathril, Blade of the Elves
13 decks
The top ten commanders span at least seven distinct creature types across mono-color, two-color, and five-color builds, showing Vanquisher's Banner is a format-wide tribal staple rather than a card concentrated in any single archetype.