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Part of Reality Fracture
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Creature — Human Wizard // Sorcery
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Reality Fracture (FRA)
Live Play Data
Variable Chaser // Arc of Fortune
0%
Live Inclusion
Times Brought
141
Decks Running
61
Median Cast Turn
5.0
Drawn → Played
47%
Format
First-cast turn
n=20
0%
T1
15%
T2
15%
T3
15%
T4
10%
T5
40%
T6-9
5%
T10+
Median
5.0
P25
3
· P75
7
· max
10
On curve
30%
(3 / 20 cast on T3)
The "good card" funnel
141 brought · 54 playersBrought to game
141
Ever drawn
43
Reached battlefield
20
Still on board at game end
7
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.0pp
Players who cast this card win 19% of the time (n=20) , vs 11% when it never left the library (n=87).
When players drew this card but left it in hand, they won 12% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval -10.0pp to +26.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances2.0%
Library
14.3%
Battlefield
42.9%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Codie, Ravenous Codex
32 decks
-
2
Narset, Jeskai Waymaster
4 decks
-
3
Kellan, the Kid
3 decks
-
4
Samut, Tyrant of Naktamun
3 decks
-
5
Uldaros Theorix
2 decks
-
6
Baral, Chief of Compliance
1 decks
-
7
Brallin, Skyshark Rider
1 decks
-
8
Fblthp, Impossibly Lost
1 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
1 decks
-
10
Nekusar, the Mindrazer
1 decks
Card text
Variable Chaser
Creature — Human Wizard
Flying, prowess
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2 / 3
Arc of Fortune
Sorcery
Each player may discard their hand and draw seven cards.
Reality Fracture (FRA)
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Rare
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Illustrated by Kai Carpenter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.