Vein Ripper
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Vein Ripper
Final zone distribution
61 instancesCommanders that played this card
in tracked games-
1
Edgar Markov
40 decks
-
2
Ezio Auditore da Firenze
23 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
10 decks
-
4
Strefan, Maurer Progenitor
8 decks
-
5
Clavileño, First of the Blessed
7 decks
-
6
Maha, Its Feathers Night
5 decks
-
7
Teysa Karlov
4 decks
-
8
Dina, Essence Brewer
3 decks
-
9
Shadow the Hedgehog
3 decks
-
10
Blech, Loafing Pest
2 decks
The "good card" funnel
359 brought · 162 playersOnce cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=26) , vs 25% when it never left the library (n=220).
When players drew this card but left it in hand, they won 22% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -4.0pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.