Venerated Rotpriest card art
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Venerated Rotpriest

{G} · Creature — Phyrexian Druid · Phyrexia: All Will Be One (ONE)
Times Brought
236
Decks Running
129
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Venerated Rotpriest card

Venerated Rotpriest

{G}
Creature — Phyrexian Druid
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter.
1 / 2
Phyrexia: All Will Be One (ONE) · Rare · Illustrated by Brian Valeza

Final zone distribution

44 instances
38.6%
Battlefield
38.6%
Graveyard
11.4%
Exile
11.4%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

236 brought · 126 players
Brought to game
236
Ever drawn
37
Reached battlefield
32
Still on board at game end
17

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.4pp

Players who cast this card win 35% of the time (n=27) , vs 30% when it never left the library (n=146).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.2pp; 95% confidence interval -4.4pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
25%
T1
22%
T2
13%
T3
6%
T4
13%
T5
19%
T6-9
3%
T10+
Median 3.0 P25 2 · P75 5 · max 11
On curve 25% (8 / 32 cast on T1) Cast same turn as drawn 62%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.