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Venom, Evil Unleashed card art
Live Play Data

Venom, Evil Unleashed

{4} {B} · Legendary Creature — Symbiote Villain · Marvel Super Heroes Commander (MSC)
0%
Live Inclusion
Times Brought
119
Decks Running
62
Median Cast Turn
—
Drawn → Played
56%
Format

First-cast turn

n=15

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

119 brought · 58 players
Brought to game
119
Ever drawn
27
Reached battlefield
15
Still on board at game end
6
≥ -14.6pp

Players who cast this card win 22% of the time (n=15) , vs 16% when it never left the library (n=76).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.9pp; 95% confidence interval -14.6pp to +26.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

32 instances
18.8%
Battlefield
50.0%
Graveyard
9.4%
Exile
21.9%
Hand
Card text
Venom, Evil Unleashed card

Venom, Evil Unleashed

{4} {B}
Legendary Creature — Symbiote Villain
Deathtouch {2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
4 / 5
Marvel Super Heroes Commander (MSC) · Common · Illustrated by Jesper Ejsing

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.