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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Live Play Data
Venom Sliver
1%
Live Inclusion
Times Brought
363
Decks Running
167
Median Cast Turn
6.0
Drawn → Played
79%
Format
First-cast turn
n=74
1%
T1
11%
T2
9%
T3
14%
T4
14%
T5
43%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
8
· max
13
On curve
12%
(8 / 74 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
363 brought · 160 playersBrought to game
363
Ever drawn
94
Reached battlefield
74
Still on board at game end
35
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.4pp
Players who cast this card win 31% of the time (n=66) , vs 20% when it never left the library (n=231).
When players drew this card but left it in hand, they won 11% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval -0.4pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
105 instances3.8%
Library
33.3%
Battlefield
36.2%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
81 decks
-
2
Sliver Overlord
35 decks
-
3
Sliver Gravemother
14 decks
-
4
Sliver Hivelord
13 decks
-
5
Morophon, the Boundless
8 decks
-
6
Elda, Conjurer of Spectacle
7 decks
-
7
Myrkul, Lord of Bones
2 decks
-
8
Omo, Queen of Vesuva
2 decks
-
9
Fynn, the Fangbearer
1 decks
-
10
Rukarumel, Biologist
1 decks
Card text
Venom Sliver
Creature — Sliver
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
1 / 1
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Uriah Voth
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.