Verdant Force
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Verdant Force
Final zone distribution
45 instancesCommanders that played this card
in tracked games-
1
Emmara, Soul of the Accord
30 decks
-
2
Shroofus Sproutsire
22 decks
-
3
Slimefoot, the Stowaway
11 decks
-
4
Meren of Clan Nel Toth
9 decks
-
5
Ghave, Guru of Spores
5 decks
-
6
Karametra, God of Harvests
3 decks
-
7
Nemata, Primeval Warden
3 decks
-
8
Slimefoot and Squee
3 decks
-
9
Chatterfang, Squirrel General
2 decks
-
10
Adrix and Nev, Twincasters
1 decks
The "good card" funnel
223 brought · 109 playersOnce cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=18) , vs 21% when it never left the library (n=126).
When players drew this card but left it in hand, they won 17% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -5.6pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.