Vernal Fen
83% of drawn Vernal Fens are played before the game ends, one of the highest land-to-play conversion rates on Playgroup Live, across 676 tracked decks in black-green and beyond.
Vernal Fen converts drawn copies to played land at a rate of 83%, a strong signal that players who find this dual land put it to work immediately. Across 1312 tracked multiplayer Commander games, it appears in 676 of 4045 active decks, good for a 17% inclusion rate among decks in its color identity.
The card enters tapped unless you control two or more basics, a condition that rewards decks built around a robust basic land package. That constraint shows up in the cast-turn data: the distribution is unusually flat from turns 1 through 7, suggesting some players hold it until the condition is met rather than eating the tapped drawback. The median first-cast turn lands at 4.0, though roughly a quarter of casts arrive by turn 2.
Concentration looks healthy. 571 distinct players have brought Vernal Fen to a tracked game, and no single player accounts for more than a small slice of the total instances. That breadth makes the directional patterns in the data more credible than a thin single-player sample would be.
- 17% of tracked Commander decks include Vernal Fen
- 83% of drawn copies reach play before the game ends
- T4.0 median first-cast turn across tracked games
- 87% battlefield stickiness once this land enters play
- 571 distinct players have brought Vernal Fen to a tracked game
- 342 total casts logged across all tracked multiplayer games
First-cast turn
n=342The "good card" funnel
1391 brought · 571 playersOf 1391 Vernal Fens brought to games, 412 were drawn, 342 of those were played, and most remained on the battlefield through the end of the game.
Players who cast this card win 26% of the time (n=318) , vs 21% when it never left the library (n=840).
When players drew this card but left it in hand, they won 25% (n=61) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.9pp; 95% confidence interval -0.2pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
447 instancesThe overwhelming majority of Vernal Fen instances finish the game on the battlefield, a reflection of how rarely lands are destroyed once in play and how consistently players put this land to work when they find it.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
99 decks
-
2
Hearthhull, the Worldseed
84 decks
-
3
Auntie Ool, Cursewretch
60 decks
-
4
Leonardo, the Balance
51 decks
-
5
Witherbloom, the Balancer
38 decks
-
6
Blech, Loafing Pest
32 decks
-
7
Heroes in a Half Shell
23 decks
-
8
The Serpent Society
20 decks
-
9
Ygra, Eater of All
16 decks
-
10
High Perfect Morcant
11 decks
Dina, Essence Brewer leads the commander list by a significant margin, and the top ten skews heavily Golgari, confirming that Vernal Fen is primarily a black-green staple with occasional reach into three- and five-color strategies.