Vernal Fen
17% of tracked Commander decks in Golgari colors run Vernal Fen. When drawn, 84% of copies reach the battlefield, and 87% of those stay there through end of game.
Vernal Fen is a dual land that taps for Black or Green and enters untapped as long as you control two or more basic lands. Across 794 multiplayer Commander games tracked on Playgroup Live, it appears in 409 of 2387 distinct decks for an inclusion rate of 17%.
The draw-to-play rate of 84% is high for a land. Lands can sit stranded in hand when mana is already sufficient, so that figure reflects genuine demand. Median first-cast turn lands on turn 4, which is later than a turn-1 land drop, consistent with players holding it until the untapped condition is reliably met. Once it does hit the battlefield, 87% of copies stay there through the end of the game, which is exactly what you want from a mana base piece.
Vernal Fen is a staple of Golgari (Black-Green) and Jund/five-color builds that run enough basic Swamps and Forests to unlock the untapped mode reliably. The data is well-spread: 348 distinct players have brought it to a tracked game, and no single player accounts for more than a small fraction of the total sample, which gives the numbers real breadth.
- 17% of tracked Commander decks include Vernal Fen
- 84% of drawn copies reach the battlefield before the game ends
- T4 median first-cast turn across tracked games
- 87% battlefield stickiness once it resolves
- 348 distinct players have brought Vernal Fen to a tracked game
First-cast turn
n=215The "good card" funnel
859 brought · 348 playersOf 859 Vernal Fens brought to games, 256 were drawn, 215 of those were played, and the large majority stayed on the battlefield through the end of the game.
Players who cast this card win 26% of the time (n=208) , vs 22% when it never left the library (n=547).
When players drew this card but left it in hand, they won 22% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.7pp; 95% confidence interval -2.6pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
275 instancesThe vast majority of Vernal Fen copies never leave the library in any given game, which is expected for a singleton land in a 100-card deck. The copies that do surface tend to stick on the battlefield.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
71 decks
-
2
Hearthhull, the Worldseed
46 decks
-
3
Auntie Ool, Cursewretch
40 decks
-
4
Leonardo, the Balance
34 decks
-
5
Witherbloom, the Balancer
23 decks
-
6
Blech, Loafing Pest
20 decks
-
7
Heroes in a Half Shell
13 decks
-
8
The Serpent Society
12 decks
-
9
Ygra, Eater of All
12 decks
-
10
High Perfect Morcant
8 decks
Dina, Essence Brewer leads by raw deck count, but the spread across multiple Golgari, Jund, and five-color commanders shows that Vernal Fen is a format-wide mana-base choice rather than the signature of any single strategy.