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Veyran, Voice of Duality card art
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Veyran, Voice of Duality

{1} {U} {R} · Legendary Creature — Efreet Wizard · Secrets of Strixhaven Commander (SOC)
2%
Decklist Inclusion
Times Brought
611
Decks Running
299
In Decks
2300
Decklist Inclusion
2%
Format
Card text
Veyran, Voice of Duality card

Veyran, Voice of Duality

{1} {U} {R}
Legendary Creature — Efreet Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
2 / 2
Secrets of Strixhaven Commander (SOC) · Mythic · Illustrated by Mathias Kollros

Final zone distribution

188 instances
2.7%
Library
38.3%
Battlefield
35.1%
Graveyard
5.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

612 brought · 282 players
Brought to game
612
Ever drawn
161
Reached battlefield
119
Still on board at game end
72

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.1pp

Players who cast this card win 34% of the time (n=112) , vs 23% when it never left the library (n=379).

When players drew this card but left it in hand, they won 28% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +11.1pp; 95% confidence interval +2.1pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=119
1%
T1
7%
T2
18%
T3
20%
T4
11%
T5
35%
T6-9
8%
T10+
Median 5 P25 3 · P75 7 · max 14
On curve 26% (22 / 119 cast on T3) Cast same turn as drawn 32%
598 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.