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Veyran, Voice of Duality card art
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Veyran, Voice of Duality

{1} {U} {R} · Legendary Creature — Efreet Wizard · Secrets of Strixhaven Commander (SOC)
Times Brought
1201
Decks Running
607
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Veyran, Voice of Duality card

Veyran, Voice of Duality

{1} {U} {R}
Legendary Creature — Efreet Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
2 / 2
Secrets of Strixhaven Commander (SOC) · Mythic · Illustrated by Mathias Kollros

Final zone distribution

293 instances
2.0%
Library
41.3%
Battlefield
25.9%
Graveyard
8.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1201 brought · 550 players
Brought to game
1201
Ever drawn
274
Reached battlefield
194
Still on board at game end
121

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.3pp

Players who cast this card win 28% of the time (n=148) , vs 26% when it never left the library (n=665).

When players drew this card but left it in hand, they won 26% (n=59).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.1pp; 95% confidence interval -2.3pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=221
1%
T1
12%
T2
18%
T3
18%
T4
14%
T5
29%
T6-9
9%
T10+
Median 5 P25 3 · P75 7 · max 15
On curve 31% (40 / 221 cast on T3) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.