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Vile Redeemer card art
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Vile Redeemer

{2} {G} · Creature — Eldrazi · Oath of the Gatewatch (OGW)
Times Brought
139
Decks Running
56
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Vile Redeemer card

Vile Redeemer

{2} {G}
Creature — Eldrazi
Devoid (This card has no color.) Flash When you cast this spell, you may pay {C}. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this token: Add {C}."
3 / 3
Oath of the Gatewatch (OGW) · Rare · Illustrated by Jason Rainville

Final zone distribution

36 instances
33.3%
Battlefield
38.9%
Graveyard
27.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

139 brought · 55 players
Brought to game
139
Ever drawn
34
Reached battlefield
23
Still on board at game end
12

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.9pp

Players who cast this card win 25% of the time (n=18) , vs 22% when it never left the library (n=80).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.1pp; 95% confidence interval -9.9pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
4%
T2
9%
T3
13%
T4
9%
T5
35%
T6-9
30%
T10+
Median 6 P25 4 · P75 10 · max 11
On curve 13% (2 / 23 cast on T3) Cast same turn as drawn 43%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.