Live Play Data
Villainous Wrath
1%
Live Inclusion
Times Brought
393
Decks Running
176
Median Cast Turn
8
Drawn → Played
55%
Format
First-cast turn
n=49
0%
T1
0%
T2
2%
T3
0%
T4
8%
T5
63%
T6-9
27%
T10+
Median
8
P25
6
· P75
10
· max
12
On curve
10%
(4 / 49 cast on T5)
Cast same turn as drawn
21%
The "good card" funnel
393 brought · 162 playersBrought to game
393
Ever drawn
89
Reached battlefield
49
Still on board at game end
4
≥ -16.4pp
Players who cast this card win 15% of the time (n=42) , vs 21% when it never left the library (n=248).
When players drew this card but left it in hand, they won 15% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.4pp; 95% confidence interval -16.4pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
104 instances3.8%
Library
3.8%
Battlefield
51.9%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
29 decks
-
2
Norman Osborn // Green Goblin
15 decks
-
3
Doctor Octopus, Master Planner
10 decks
-
4
Kotis, the Fangkeeper
7 decks
-
5
The Wise Mothman
7 decks
-
6
Baba Lysaga, Night Witch
5 decks
-
7
Doctor Doom, King of Latveria
5 decks
-
8
Eddie Brock // Venom, Lethal Protector
5 decks
-
9
Thanos, the Mad Titan
5 decks
-
10
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
4 decks
Card text
Villainous Wrath
Sorcery
Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.
Marvel's Spider-Man (SPM)
·
Rare
·
Illustrated by InHyuk Lee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.