Live Play Data
Villainous Wrath
1%
Live Inclusion
Times Brought
297
Decks Running
152
Median Cast Turn
8.0
Drawn → Played
56%
Format
First-cast turn
n=36
0%
T1
0%
T2
3%
T3
0%
T4
6%
T5
58%
T6-9
33%
T10+
Median
8.0
P25
7
· P75
10
· max
12
On curve
8%
(2 / 36 cast on T5)
Cast same turn as drawn
24%
The "good card" funnel
297 brought · 141 playersBrought to game
297
Ever drawn
64
Reached battlefield
36
Still on board at game end
4
≥ -20.8pp
Players who cast this card win 10% of the time (n=30) , vs 20% when it never left the library (n=182).
When players drew this card but left it in hand, they won 13% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -10.1pp; 95% confidence interval -20.8pp to +0.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
79 instances5.1%
Battlefield
53.2%
Graveyard
8.9%
Exile
32.9%
Hand
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
26 decks
-
2
Norman Osborn // Green Goblin
12 decks
-
3
Doctor Octopus, Master Planner
8 decks
-
4
Baba Lysaga, Night Witch
5 decks
-
5
Eddie Brock // Venom, Lethal Protector
5 decks
-
6
Kotis, the Fangkeeper
5 decks
-
7
The Wise Mothman
5 decks
-
8
Doctor Doom, King of Latveria
4 decks
-
9
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
4 decks
-
10
Hei Bai, Forest Guardian
3 decks
Card text
Villainous Wrath
Sorcery
Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.
Marvel's Spider-Man (SPM)
·
Rare
·
Illustrated by InHyuk Lee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.