Live Play Data
Viridian Longbow
0%
Live Inclusion
Times Brought
212
Decks Running
108
Median Cast Turn
5.5
Drawn → Played
74%
Format
First-cast turn
n=46
9%
T1
13%
T2
11%
T3
9%
T4
9%
T5
41%
T6-9
9%
T10+
Median
5.5
P25
3
· P75
8
· max
12
On curve
9%
(4 / 46 cast on T1)
Cast same turn as drawn
44%
The "good card" funnel
212 brought · 100 playersBrought to game
212
Ever drawn
62
Reached battlefield
46
Still on board at game end
32
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 23% of the time (n=45) , vs 14% when it never left the library (n=130).
When players drew this card but left it in hand, they won 35% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.1pp; 95% confidence interval -2.8pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances4.5%
Library
48.5%
Battlefield
27.3%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
Shelob, Child of Ungoliant
28 decks
-
2
The Serpent Society
22 decks
-
3
Fynn, the Fangbearer
5 decks
-
4
Galea, Kindler of Hope
5 decks
-
5
Atemsis, All-Seeing
4 decks
-
6
Aphelia, Viper Whisperer
3 decks
-
7
Ghyrson Starn, Kelermorph
3 decks
-
8
Hapatra, Vizier of Poisons
3 decks
-
9
Ohabi Caleria
3 decks
-
10
Aveline de Grandpré
2 decks
Card text
Viridian Longbow
Artifact — Equipment
Equipped creature has "
: This creature deals 1 damage to any target."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Forgotten Realms Commander (AFC)
·
Common
·
Illustrated by Jeremy Jarvis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.