Live Play Data
Viridian Revel
1%
Live Inclusion
Times Brought
249
Decks Running
142
Median Cast Turn
5.0
Drawn → Played
57%
Format
First-cast turn
n=34
0%
T1
6%
T2
15%
T3
21%
T4
12%
T5
38%
T6-9
9%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
21%
(5 / 34 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
249 brought · 136 playersBrought to game
249
Ever drawn
60
Reached battlefield
34
Still on board at game end
23
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.9pp
Players who cast this card win 25% of the time (n=31) , vs 16% when it never left the library (n=154).
When players drew this card but left it in hand, they won 24% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval -6.9pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances3.1%
Library
35.9%
Battlefield
20.3%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Kibo, Uktabi Prince
72 decks
-
2
Ygra, Eater of All
32 decks
-
3
Gluntch, the Bestower
9 decks
-
4
Vazi, Keen Negotiator
9 decks
-
5
Jolene, the Plunder Queen
5 decks
-
6
Atraxa, Praetors' Voice
1 decks
-
7
Esix, Fractal Bloom
1 decks
-
8
Faldorn, Dread Wolf Herald
1 decks
-
9
Gargos, Vicious Watcher
1 decks
-
10
Henzie "Toolbox" Torre
1 decks
Card text
Viridian Revel
Enchantment
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
Scars of Mirrodin (SOM)
·
Uncommon
·
Illustrated by rk post
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.