Viridian Revel card art
Live Play Data

Viridian Revel

{1} {G} {G} · Enchantment · Scars of Mirrodin (SOM)
1%
Live Inclusion
Times Brought
410
Decks Running
215
Median Cast Turn
5
Drawn → Played
54%
Format

First-cast turn

n=47
0%
T1
4%
T2
13%
T3
19%
T4
17%
T5
34%
T6-9
13%
T10+
Median 5 P25 4 · P75 7 · max 12
On curve 17% (6 / 47 cast on T3) Cast same turn as drawn 33%

The "good card" funnel

410 brought · 206 players
Brought to game
410
Ever drawn
87
Reached battlefield
47
Still on board at game end
33

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.5pp

Players who cast this card win 26% of the time (n=43) , vs 17% when it never left the library (n=269).

When players drew this card but left it in hand, they won 24% (n=36).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.1pp; 95% confidence interval -4.5pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

92 instances
3.3%
Library
35.9%
Battlefield
19.6%
Graveyard
3.3%
Exile

Commanders that played this card

in tracked games
Card text
Viridian Revel card

Viridian Revel

{1} {G} {G}
Enchantment
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
Scars of Mirrodin (SOM) · Uncommon · Illustrated by rk post

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.