Live Play Data
Virtue of Persistence // Locthwain Scorn
1%
Live Inclusion
Times Brought
824
Decks Running
414
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=110
0%
T1
1%
T2
9%
T3
5%
T4
16%
T5
52%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
8
· max
16
On curve
65%
(20 / 110 cast on T7)
Cast same turn as drawn
26%
The "good card" funnel
824 brought · 360 playersBrought to game
824
Ever drawn
184
Reached battlefield
110
Still on board at game end
55
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.4pp
Players who cast this card win 39% of the time (n=98) , vs 22% when it never left the library (n=519).
When players drew this card but left it in hand, they won 19% (n=70).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.8pp; 95% confidence interval +7.4pp to +26.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
218 instances2.8%
Library
25.2%
Battlefield
24.8%
Graveyard
16.1%
Exile
Commanders that played this card
in tracked games-
1
Yennett, Cryptic Sovereign
58 decks
-
2
Obeka, Splitter of Seconds
21 decks
-
3
The Infamous Cruelclaw
10 decks
-
4
Aminatou, Veil Piercer
9 decks
-
5
Massacre Girl, Known Killer
8 decks
-
6
Eddie Brock // Venom, Lethal Protector
7 decks
-
7
Indominus Rex, Alpha
7 decks
-
8
Captain N'ghathrod
6 decks
-
9
The Wise Mothman
6 decks
-
10
Tinybones, the Pickpocket
6 decks
Card text
Virtue of Persistence
Enchantment
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Locthwain Scorn
Sorcery — Adventure
Target creature gets -3/-3 until end of turn. You gain 2 life.
Wilds of Eldraine (WOE)
·
Mythic
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.