Live Play Data
Virtue of Strength // Garenbrig Growth
1%
Live Inclusion
Times Brought
199
Decks Running
107
Median Cast Turn
7
Drawn → Played
71%
Format
First-cast turn
n=41
0%
T1
2%
T2
2%
T3
15%
T4
15%
T5
59%
T6-9
7%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
71%
(10 / 41 cast on T7)
Cast same turn as drawn
30%
The "good card" funnel
199 brought · 95 playersBrought to game
199
Ever drawn
58
Reached battlefield
41
Still on board at game end
31
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.0pp
Players who cast this card win 51% of the time (n=39) , vs 26% when it never left the library (n=118).
When players drew this card but left it in hand, they won 23% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +24.9pp; 95% confidence interval +9.0pp to +40.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances4.5%
Library
46.3%
Battlefield
20.9%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Beluna Grandsquall // Seek Thrills
6 decks
-
2
Kellan, the Kid
6 decks
-
3
Imoti, Celebrant of Bounty
3 decks
-
4
Thranduil the Strategist
3 decks
-
5
Wildsear, Scouring Maw
3 decks
-
6
Zaxara, the Exemplary
3 decks
-
7
Ayula, Queen Among Bears
2 decks
-
8
Chatterfang, Squirrel General
2 decks
-
9
Doc Aurlock, Grizzled Genius
2 decks
-
10
Gargos, Vicious Watcher
2 decks
Card text
Virtue of Strength
Enchantment
If you tap a basic land for mana, it produces three times as much of that mana instead.
Garenbrig Growth
Sorcery — Adventure
Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
Wilds of Eldraine (WOE)
·
Mythic
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.