Virtue of Strength // Garenbrig Growth card art
Live Play Data

Virtue of Strength // Garenbrig Growth

{5} {G} {G} {G} · Enchantment // Sorcery — Adventure · Wilds of Eldraine (WOE)
1%
Live Inclusion
Times Brought
330
Decks Running
157
Median Cast Turn
7
Drawn → Played
69%
Format

First-cast turn

n=57
0%
T1
2%
T2
2%
T3
11%
T4
18%
T5
60%
T6-9
9%
T10+
Median 7 P25 5 · P75 8 · max 12
On curve 70% (12 / 57 cast on T7) Cast same turn as drawn 33%

The "good card" funnel

330 brought · 136 players
Brought to game
330
Ever drawn
83
Reached battlefield
57
Still on board at game end
43

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +10.5pp

Players who cast this card win 50% of the time (n=53) , vs 26% when it never left the library (n=207).

When players drew this card but left it in hand, they won 18% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +24.1pp; 95% confidence interval +10.5pp to +37.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

99 instances
3.0%
Library
43.4%
Battlefield
25.3%
Graveyard
9.1%
Exile

Commanders that played this card

in tracked games
Card text
Virtue of Strength // Garenbrig Growth card

Virtue of Strength

{5} {G} {G}
Enchantment
If you tap a basic land for mana, it produces three times as much of that mana instead.

Garenbrig Growth

{G}
Sorcery — Adventure
Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
Wilds of Eldraine (WOE) · Mythic · Illustrated by Piotr Dura

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.