Virtue of Strength // Garenbrig Growth card art
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Virtue of Strength // Garenbrig Growth

{5} {G} {G} {G} · Enchantment // Sorcery — Adventure · Wilds of Eldraine (WOE)
Times Brought
175
Decks Running
82
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Virtue of Strength // Garenbrig Growth card

Virtue of Strength

{5} {G} {G}
Enchantment
If you tap a basic land for mana, it produces three times as much of that mana instead.

Garenbrig Growth

{G}
Sorcery — Adventure
Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
Wilds of Eldraine (WOE) · Mythic · Illustrated by Piotr Dura

Final zone distribution

42 instances
9.5%
Library
35.7%
Battlefield
4.8%
Graveyard
16.7%
Exile

The "good card" funnel

176 brought · 66 players
Brought to game
176
Ever drawn
39
Reached battlefield
25
Still on board at game end
15

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.2pp

Players who cast this card win 22% of the time (n=23) , vs 28% when it never left the library (n=113).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.9pp; 95% confidence interval -17.2pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
0%
T1
4%
T2
4%
T3
0%
T4
4%
T5
80%
T6-9
8%
T10+
Median 7 P25 6 · P75 7 · max 12
On curve 76% (9 / 25 cast on T7) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.