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Part of Secrets of Strixhaven
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Creature — Vampire Wizard
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Viscera Seer
8%
Live Inclusion
Times Brought
1211
Decks Running
662
Median Cast Turn
5.5
Drawn → Played
83%
Format
First-cast turn
n=216
15%
T1
8%
T2
9%
T3
12%
T4
6%
T5
37%
T6-9
13%
T10+
Median
5.5
P25
3
· P75
8
· max
14
On curve
15%
(32 / 216 cast on T1)
Cast same turn as drawn
50%
The "good card" funnel
1216 brought · 555 playersBrought to game
1216
Ever drawn
260
Reached battlefield
216
Still on board at game end
88
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 30% of the time (n=190) , vs 24% when it never left the library (n=792).
When players drew this card but left it in hand, they won 23% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -0.6pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
292 instances0.7%
Library
30.1%
Battlefield
47.3%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
80 decks
-
2
Edgar Markov
52 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
37 decks
-
4
Teysa Karlov
32 decks
-
5
Meren of Clan Nel Toth
23 decks
-
6
Zurgo Stormrender
23 decks
-
7
Ygra, Eater of All
14 decks
-
8
Clavileño, First of the Blessed
13 decks
-
9
Henzie "Toolbox" Torre
13 decks
-
10
Marchesa, the Black Rose
11 decks
Card text
Viscera Seer
Creature — Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
1 / 1
Secrets of Strixhaven Commander (SOC)
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Common
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Illustrated by John Stanko
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.