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Part of Secrets of Strixhaven
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Creature — Vampire Wizard
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Viscera Seer
7%
Live Inclusion
Times Brought
4029
Decks Running
1889
Median Cast Turn
5
Drawn → Played
77%
Format
First-cast turn
n=697
17%
T1
11%
T2
11%
T3
9%
T4
10%
T5
33%
T6-9
9%
T10+
Median
5
P25
2
· P75
7
· max
16
On curve
17%
(116 / 697 cast on T1)
Cast same turn as drawn
51%
The "good card" funnel
4034 brought · 1493 playersBrought to game
4034
Ever drawn
906
Reached battlefield
697
Still on board at game end
260
Once cast, 37% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.0pp
Players who cast this card win 34% of the time (n=634) , vs 23% when it never left the library (n=2599).
When players drew this card but left it in hand, they won 24% (n=191).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval +7.0pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1025 instances2.3%
Library
25.4%
Battlefield
49.4%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
166 decks
-
2
Edgar Markov
142 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
134 decks
-
4
Teysa Karlov
72 decks
-
5
Zurgo Stormrender
72 decks
-
6
Meren of Clan Nel Toth
57 decks
-
7
Clavileño, First of the Blessed
46 decks
-
8
Avacyn, Angel of Horror
38 decks
-
9
Henzie "Toolbox" Torre
34 decks
-
10
Korvold, Fae-Cursed King
27 decks
Card text
Viscera Seer
Creature — Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
1 / 1
Secrets of Strixhaven Commander (SOC)
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Common
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Illustrated by John Stanko
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.