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Vision of Love card art
Live Play Data

Vision of Love

{1} {R} · Instant · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
262
Decks Running
123
Median Cast Turn
6.0
Drawn → Played
59%
Format

First-cast turn

n=38
5%
T1
8%
T2
3%
T3
18%
T4
11%
T5
42%
T6-9
13%
T10+
Median 6.0 P25 4 · P75 8 · max 12
On curve 13% (3 / 38 cast on T2) Cast same turn as drawn 40%

The "good card" funnel

262 brought · 121 players
Brought to game
262
Ever drawn
64
Reached battlefield
38
Still on board at game end
0
≥ -8.6pp

Players who cast this card win 19% of the time (n=29) , vs 14% when it never left the library (n=166).

When players drew this card but left it in hand, they won 25% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.8pp; 95% confidence interval -8.6pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

69 instances
4.3%
Library
63.8%
Graveyard
11.6%
Exile
20.3%
Hand
Card text
Vision of Love card

Vision of Love

{1} {R}
Instant
You may sacrifice an artifact or discard a card. If you do, draw two cards.
Marvel Super Heroes (MSH) · Common · Illustrated by Lixin Yin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.