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Part of Marvel Super Heroes
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Legendary Artifact Creature — Robot Hero
·
Marvel Super Heroes Commander (MSC)
Card Preview
Vision, Synthezoid Avenger
1%
Decklist Inclusion
Times Brought
175
Decks Running
98
In Decks
952
Decklist Inclusion
1%
Format
Card text
Vision, Synthezoid Avenger
Legendary Artifact Creature — Robot Hero
Flying
Whenever a player casts a spell, if it isn't that player's turn, choose one —
• Put a +1/+1 counter on Vision.
• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
3 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Mark Spears
Final zone distribution
46 instances2.2%
Library
26.1%
Battlefield
43.5%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
86 decks
-
2
Director Nick Fury
5 decks
-
3
Jodah, the Unifier
1 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
1 decks
-
5
Scarlet Witch, Chaotic Avenger
1 decks
-
6
The Seriema
1 decks
- 7 The Vision 1 decks
- 8 Ultron, Machine Overlord 1 decks
- 9 Vision, Synthezoid Avenger 1 decks
The "good card" funnel
175 brought · 98 playersBrought to game
175
Ever drawn
40
Reached battlefield
29
Still on board at game end
12
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.8pp
Players who cast this card win 26% of the time (n=28) , vs 19% when it never left the library (n=99).
Observed gap +6.9pp; 95% confidence interval -9.8pp to +23.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
0%
T2
0%
T3
10%
T4
14%
T5
48%
T6-9
28%
T10+
Median
7
P25
6
· P75
10
· max
14
On curve
10%
(3 / 29 cast on T4)
Cast same turn as drawn
36%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.