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Part of Marvel Super Heroes
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Legendary Artifact Creature — Robot Hero
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Marvel Super Heroes Commander (MSC)
Live Play Data
Vision, Synthezoid Avenger
1%
Live Inclusion
Times Brought
329
Decks Running
179
Median Cast Turn
7.0
Drawn → Played
67%
Format
First-cast turn
n=46
0%
T1
2%
T2
0%
T3
7%
T4
24%
T5
46%
T6-9
22%
T10+
Median
7.0
P25
5
· P75
9
· max
14
On curve
9%
(3 / 46 cast on T4)
Cast same turn as drawn
22%
The "good card" funnel
329 brought · 169 playersBrought to game
329
Ever drawn
67
Reached battlefield
45
Still on board at game end
22
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.8pp
Players who cast this card win 27% of the time (n=40) , vs 19% when it never left the library (n=197).
When players drew this card but left it in hand, they won 14% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval -5.8pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
76 instances1.3%
Library
28.9%
Battlefield
35.5%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
161 decks
-
2
Director Nick Fury
5 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
4
Seven of Nine
2 decks
-
5
Jodah, the Unifier
1 decks
-
6
Scarlet Witch, Chaotic Avenger
1 decks
-
7
The Seriema
1 decks
- 8 The Vision 1 decks
-
9
Thor Odinson
1 decks
-
10
Tony Stark // The Invincible Iron Man
1 decks
Card text
Vision, Synthezoid Avenger
Legendary Artifact Creature — Robot Hero
Flying
Whenever a player casts a spell, if it isn't that player's turn, choose one —
• Put a +1/+1 counter on Vision.
• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
3 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Mark Spears
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.