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Vision, Synthezoid Avenger card art
Live Play Data

Vision, Synthezoid Avenger

{4} · Legendary Artifact Creature — Robot Hero · Marvel Super Heroes Commander (MSC)
0%
Live Inclusion
Times Brought
517
Decks Running
264
Median Cast Turn
6.5
Drawn → Played
62%
Format

First-cast turn

n=68
0%
T1
1%
T2
3%
T3
7%
T4
22%
T5
49%
T6-9
18%
T10+
Median 6.5 P25 5 · P75 9 · max 14
On curve 12% (5 / 68 cast on T4) Cast same turn as drawn 30%

The "good card" funnel

517 brought · 250 players
Brought to game
517
Ever drawn
108
Reached battlefield
67
Still on board at game end
32

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.0pp

Players who cast this card win 24% of the time (n=58) , vs 18% when it never left the library (n=308).

When players drew this card but left it in hand, they won 15% (n=37).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.8pp; 95% confidence interval -4.0pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

123 instances
2.4%
Library
26.0%
Battlefield
31.7%
Graveyard
11.4%
Exile

Commanders that played this card

in tracked games
Card text
Vision, Synthezoid Avenger card

Vision, Synthezoid Avenger

{4}
Legendary Artifact Creature — Robot Hero
Flying Whenever a player casts a spell, if it isn't that player's turn, choose one — • Put a +1/+1 counter on Vision. • Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
3 / 3
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Mark Spears

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.