collections_bookmark
Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes (MSH)
Live Play Data
Visions of Villainy
0%
Live Inclusion
Times Brought
156
Decks Running
73
Median Cast Turn
—
Drawn → Played
59%
Format
First-cast turn
n=16Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
156 brought · 68 playersBrought to game
156
Ever drawn
27
Reached battlefield
16
Still on board at game end
0
Final zone distribution
32 instances3.1%
Library
84.4%
Graveyard
6.3%
Exile
6.3%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
10 decks
-
2
Thanos, the Mad Titan
8 decks
-
3
Whiplash, Vengeful Engineer
6 decks
-
4
Baron Helmut Zemo
4 decks
-
5
Norman Osborn // Green Goblin
4 decks
-
6
Bob, Reluctant HYDRA Agent
3 decks
-
7
Doctor Doom
3 decks
-
8
Kang, Temporal Tyrant
3 decks
-
9
Doctor Doom, Unrivaled
2 decks
-
10
Loki, the Deceiver
2 decks
Card text
Visions of Villainy
Instant
This spell costs
less to cast if you control a Villain.
You draw two cards and lose 2 life.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Pavel Kolomeyets
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.