collections_bookmark Part of Dominaria United auto_awesome #19 in Dimir Commander Staples
Vohar, Vodalian Desecrator card art
Live Play Data

Vohar, Vodalian Desecrator

{U} {B} · Legendary Creature — Phyrexian Merfolk Wizard · Dominaria United (DMU)
1%
Live Inclusion
Times Brought
217
Decks Running
90
Median Cast Turn
5.0
Drawn → Played
74%
Format

First-cast turn

n=56
2%
T1
20%
T2
13%
T3
5%
T4
20%
T5
34%
T6-9
7%
T10+
Median 5.0 P25 3 · P75 8 · max 15
On curve 21% (11 / 56 cast on T2) Cast same turn as drawn 35%

The "good card" funnel

220 brought · 91 players
Brought to game
220
Ever drawn
73
Reached battlefield
54
Still on board at game end
28

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.0pp

Players who cast this card win 26% of the time (n=51) , vs 21% when it never left the library (n=116).

When players drew this card but left it in hand, they won 41% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.7pp; 95% confidence interval -9.0pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

79 instances
2.5%
Library
35.4%
Battlefield
43.0%
Graveyard
3.8%
Exile
Card text
Vohar, Vodalian Desecrator card

Vohar, Vodalian Desecrator

{U} {B}
Legendary Creature — Phyrexian Merfolk Wizard
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. {2}, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
1 / 2
Dominaria United (DMU) · Uncommon · Illustrated by Daarken

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.