collections_bookmark Part of Dominaria United auto_awesome #16 in Dimir Commander Staples
Vohar, Vodalian Desecrator card art
Live Play Data

Vohar, Vodalian Desecrator

{U} {B} · Legendary Creature — Phyrexian Merfolk Wizard · Dominaria United (DMU)
1%
Live Inclusion
Times Brought
312
Decks Running
120
Median Cast Turn
5.0
Drawn → Played
73%
Format

First-cast turn

n=72
4%
T1
21%
T2
13%
T3
4%
T4
18%
T5
29%
T6-9
11%
T10+
Median 5.0 P25 3 · P75 8 · max 15
On curve 25% (15 / 72 cast on T2) Cast same turn as drawn 33%

The "good card" funnel

315 brought · 120 players
Brought to game
315
Ever drawn
95
Reached battlefield
69
Still on board at game end
35

Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.6pp

Players who cast this card win 24% of the time (n=63) , vs 23% when it never left the library (n=175).

When players drew this card but left it in hand, they won 39% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.4pp; 95% confidence interval -10.6pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

105 instances
2.9%
Library
33.3%
Battlefield
43.8%
Graveyard
4.8%
Exile
Card text
Vohar, Vodalian Desecrator card

Vohar, Vodalian Desecrator

{U} {B}
Legendary Creature — Phyrexian Merfolk Wizard
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. {2}, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
1 / 2
Dominaria United (DMU) · Uncommon · Illustrated by Daarken

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.