Live Play Data
Volatile Fjord
Snow Land — Island Mountain
·
Kaldheim (KHM)
1%
Live Inclusion
Times Brought
149
Decks Running
76
Median Cast Turn
5
Drawn → Played
67%
Format
First-cast turn
n=29
24%
T1
7%
T2
14%
T3
3%
T4
10%
T5
28%
T6-9
14%
T10+
Median
5
P25
2
· P75
7
· max
11
Cast same turn as drawn
62%
The "good card" funnel
149 brought · 79 playersBrought to game
149
Ever drawn
43
Reached battlefield
29
Still on board at game end
24
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.3pp
Players who cast this card win 18% of the time (n=27) , vs 23% when it never left the library (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.9pp; 95% confidence interval -20.3pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances2.1%
Library
51.1%
Battlefield
17.0%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Flubs, the Fool
9 decks
-
2
Bria, Riptide Rogue
4 decks
-
3
Galazeth Prismari
4 decks
-
4
Magnus the Red
4 decks
-
5
Vivi Ornitier
4 decks
-
6
Brudiclad, Telchor Engineer
3 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
8
Captain Howler, Sea Scourge
2 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
10
Firkraag, Cunning Instigator
2 decks
Card text
Volatile Fjord
Snow Land — Island Mountain
(
: Add
or
.)
This land enters tapped.
Kaldheim (KHM)
·
Common
·
Illustrated by Randy Vargas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.