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Part of Murders at Karlov Manor
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Enchantment — Aura
·
Murders at Karlov Manor Commander (MKC)
Live Play Data
Vow of Duty
1%
Live Inclusion
Times Brought
288
Decks Running
155
Median Cast Turn
7
Drawn → Played
67%
Format
First-cast turn
n=45
0%
T1
0%
T2
7%
T3
9%
T4
11%
T5
51%
T6-9
22%
T10+
Median
7
P25
5
· P75
9
· max
16
On curve
7%
(3 / 45 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
288 brought · 154 playersBrought to game
288
Ever drawn
67
Reached battlefield
45
Still on board at game end
27
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.8pp
Players who cast this card win 35% of the time (n=42) , vs 17% when it never left the library (n=182).
When players drew this card but left it in hand, they won 7% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.4pp; 95% confidence interval +2.8pp to +32.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
70 instances38.6%
Battlefield
31.4%
Graveyard
2.9%
Exile
27.1%
Hand
Commanders that played this card
in tracked games-
1
Isperia, Supreme Judge
25 decks
-
2
Kaalia of the Vast
22 decks
-
3
Nelly Borca, Impulsive Accuser
22 decks
-
4
Breena, the Demagogue
13 decks
-
5
Eriette of the Charmed Apple
9 decks
-
6
Killian, Decisive Mentor
8 decks
-
7
Ghave, Guru of Spores
7 decks
-
8
Kangee, Sky Warden
6 decks
-
9
Karona, False God
3 decks
-
10
Light-Paws, Emperor's Voice
3 decks
Card text
Vow of Duty
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Murders at Karlov Manor Commander (MKC)
·
Uncommon
·
Illustrated by Wayne Reynolds
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.