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Part of Murders at Karlov Manor
·
Enchantment — Aura
·
Murders at Karlov Manor Commander (MKC)
Live Play Data
Vow of Duty
1%
Live Inclusion
Times Brought
362
Decks Running
198
Median Cast Turn
7
Drawn → Played
69%
Format
First-cast turn
n=59
0%
T1
0%
T2
0%
T3
14%
T4
8%
T5
49%
T6-9
29%
T10+
Median
7
P25
6
· P75
10
· max
16
On curve
0%
(0 / 59 cast on T3)
Cast same turn as drawn
41%
The "good card" funnel
362 brought · 195 playersBrought to game
362
Ever drawn
86
Reached battlefield
59
Still on board at game end
29
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.3pp
Players who cast this card win 32% of the time (n=55) , vs 18% when it never left the library (n=231).
When players drew this card but left it in hand, they won 10% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.7pp; 95% confidence interval +2.3pp to +27.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
90 instances1.1%
Library
32.2%
Battlefield
37.8%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Nelly Borca, Impulsive Accuser
31 decks
-
2
Isperia, Supreme Judge
29 decks
-
3
Kaalia of the Vast
25 decks
-
4
Breena, the Demagogue
14 decks
-
5
Killian, Decisive Mentor
12 decks
-
6
Eriette of the Charmed Apple
10 decks
-
7
Ghave, Guru of Spores
8 decks
-
8
Kangee, Sky Warden
7 decks
-
9
Karona, False God
5 decks
-
10
Zedruu the Greathearted
5 decks
Card text
Vow of Duty
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Murders at Karlov Manor Commander (MKC)
·
Uncommon
·
Illustrated by Wayne Reynolds
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.