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Part of Tales of Middle-earth
·
Sorcery
·
Tales of Middle-earth Commander (LTC)
Live Play Data
Wake the Dragon
2%
Live Inclusion
Times Brought
313
Decks Running
146
Median Cast Turn
7.0
Drawn → Played
68%
Format
First-cast turn
n=52
0%
T1
0%
T2
4%
T3
12%
T4
19%
T5
46%
T6-9
19%
T10+
Median
7.0
P25
5
· P75
9
· max
14
On curve
46%
(6 / 52 cast on T6)
Cast same turn as drawn
25%
The "good card" funnel
313 brought · 132 playersBrought to game
313
Ever drawn
76
Reached battlefield
52
Still on board at game end
3
≥ -3.8pp
Players who cast this card win 31% of the time (n=45) , vs 21% when it never left the library (n=181).
When players drew this card but left it in hand, they won 24% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval -3.8pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances3.2%
Battlefield
68.4%
Graveyard
11.6%
Exile
16.8%
Hand
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
69 decks
-
2
Sauron, the Dark Lord
25 decks
-
3
Saruman, the White Hand
22 decks
-
4
Magar of the Magic Strings
10 decks
-
5
Codie, Vociferous Codex
6 decks
-
6
Smaug the Impenetrable
6 decks
-
7
Carnage, Crimson Chaos
1 decks
-
8
Cormela, Glamour Thief
1 decks
-
9
Lilah, Undefeated Slickshot
1 decks
-
10
Lyzolda, the Blood Witch
1 decks
Card text
Wake the Dragon
Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this token deals combat damage to a player, gain control of target artifact that player controls."
Flashback 

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Henry Peters
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.