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Part of Tales of Middle-earth
·
Sorcery
·
Tales of Middle-earth Commander (LTC)
Card Preview
Wake the Dragon
0%
Decklist Inclusion
Times Brought
134
Decks Running
69
In Decks
419
Decklist Inclusion
0%
Format
Card text
Wake the Dragon
Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this token deals combat damage to a player, gain control of target artifact that player controls."
Flashback 

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Henry Peters
Final zone distribution
45 instances2.2%
Battlefield
66.7%
Graveyard
11.1%
Exile
20.0%
Hand
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
38 decks
-
2
Sauron, the Dark Lord
13 decks
-
3
Saruman, the White Hand
6 decks
-
4
Codie, Vociferous Codex
4 decks
-
5
Magar of the Magic Strings
3 decks
-
6
Cormela, Glamour Thief
1 decks
-
7
Lilah, Undefeated Slickshot
1 decks
-
8
Lyzolda, the Blood Witch
1 decks
-
9
Smaug the Impenetrable
1 decks
-
10
Tiamat
1 decks
The "good card" funnel
134 brought · 65 playersBrought to game
134
Ever drawn
39
Reached battlefield
23
Still on board at game end
1
≥ -16.3pp
Players who cast this card win 27% of the time (n=21) , vs 24% when it never left the library (n=74).
When players drew this card but left it in hand, they won 34% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.1pp; 95% confidence interval -16.3pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
0%
T2
0%
T3
13%
T4
17%
T5
48%
T6-9
22%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
43%
(3 / 23 cast on T6)
Cast same turn as drawn
15%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.