collections_bookmark Part of Tales of Middle-earth
Wake the Dragon card art
Live Play Data

Wake the Dragon

{4} {B} {R} · Sorcery · Tales of Middle-earth Commander (LTC)
2%
Live Inclusion
Times Brought
134
Decks Running
69
Median Cast Turn
7
Drawn → Played
59%
Format

First-cast turn

n=23
0%
T1
0%
T2
0%
T3
13%
T4
17%
T5
48%
T6-9
22%
T10+
Median 7 P25 5 · P75 8 · max 14
On curve 43% (3 / 23 cast on T6) Cast same turn as drawn 15%

The "good card" funnel

134 brought · 65 players
Brought to game
134
Ever drawn
39
Reached battlefield
23
Still on board at game end
1
≥ -16.3pp

Players who cast this card win 27% of the time (n=21) , vs 24% when it never left the library (n=74).

When players drew this card but left it in hand, they won 34% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.1pp; 95% confidence interval -16.3pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

45 instances
2.2%
Battlefield
66.7%
Graveyard
11.1%
Exile
20.0%
Hand

Commanders that played this card

in tracked games
Card text
Wake the Dragon card

Wake the Dragon

{4} {B} {R}
Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this token deals combat damage to a player, gain control of target artifact that player controls." Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Henry Peters

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.