Wand of Wonder
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Wand of Wonder
Final zone distribution
76 instancesCommanders that played this card
in tracked games-
1
Mr. House, President and CEO
89 decks
-
2
Wyll, Blade of Frontiers
14 decks
-
3
Etali, Primal Conqueror // Etali, Primal Sickness
6 decks
-
4
Chira, All In
5 decks
-
5
Neera, Wild Mage
5 decks
-
6
Fire Lord Zuko
4 decks
-
7
Prosper, Tome-Bound
4 decks
-
8
Vrondiss, Rage of Ancients
4 decks
-
9
Bello, Bard of the Brambles
3 decks
-
10
Farideh, Devil's Chosen
3 decks
The "good card" funnel
383 brought · 189 playersOnce cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=33) , vs 22% when it never left the library (n=252).
When players drew this card but left it in hand, they won 19% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -6.8pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.