collections_bookmark
Part of Commander Legends: Battle for Baldur's Gate
Live Play Data
Wandering Fumarole
Land
·
Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
159
Decks Running
52
Median Cast Turn
5.0
Drawn → Played
68%
Format
First-cast turn
n=26
23%
T1
4%
T2
4%
T3
4%
T4
23%
T5
31%
T6-9
12%
T10+
Median
5.0
P25
2
· P75
7
· max
12
Cast same turn as drawn
62%
The "good card" funnel
159 brought · 82 playersBrought to game
159
Ever drawn
38
Reached battlefield
26
Still on board at game end
25
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -26.0pp
Players who cast this card win 16% of the time (n=25) , vs 26% when it never left the library (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -10.9pp; 95% confidence interval -26.0pp to +4.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
39 instances64.1%
Battlefield
15.4%
Graveyard
20.5%
Hand
Commanders that played this card
in tracked games-
1
Zndrsplt, Eye of Wisdom
25 decks
-
2
Firkraag, Cunning Instigator
15 decks
-
3
Okaun, Eye of Chaos
8 decks
-
4
Doctor Doom, King of Latveria
3 decks
-
5
Niv-Mizzet, Parun
3 decks
-
6
Brudiclad, Telchor Engineer
2 decks
-
7
Inspirit, Flagship Vessel
2 decks
-
8
Nekusar, the Mindrazer
2 decks
-
9
The Twelfth Doctor
2 decks
-
10
Vivi Ornitier
2 decks
Card text
Wandering Fumarole
Land
This land enters tapped.
: Add
or
.


: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "
: Switch this creature's power and toughness until end of turn." It's still a land.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Florian de Gesincourt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.