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Part of Commander Legends: Battle for Baldur's Gate
Card Preview
Wandering Fumarole
Land
·
Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
146
Decks Running
46
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Wandering Fumarole
Land
This land enters tapped.
: Add
or
.


: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "
: Switch this creature's power and toughness until end of turn." It's still a land.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Florian de Gesincourt
Final zone distribution
40 instances7.5%
Library
65.0%
Battlefield
12.5%
Graveyard
2.5%
Exile
Commanders that played this card
in tracked games-
1
Zndrsplt, Eye of Wisdom
26 decks
-
2
Firkraag, Cunning Instigator
12 decks
-
3
Niv-Mizzet, Parun
7 decks
-
4
Okaun, Eye of Chaos
7 decks
-
5
Inspirit, Flagship Vessel
2 decks
-
6
Magnus the Red
2 decks
-
7
Vivi Ornitier
2 decks
-
8
Ashling, the Limitless
1 decks
-
9
Bohn, Beguiling Balladeer
1 decks
-
10
Brudiclad, Telchor Engineer
1 decks
The "good card" funnel
146 brought · 77 playersBrought to game
146
Ever drawn
37
Reached battlefield
27
Still on board at game end
26
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.9pp
Players who cast this card win 20% of the time (n=25) , vs 19% when it never left the library (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -9.9pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
33%
T1
11%
T2
7%
T3
11%
T4
11%
T5
22%
T6-9
4%
T10+
Median
3
P25
1
· P75
6
· max
11
Cast same turn as drawn
65%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.