collections_bookmark Part of Tales of Middle-earth
War of the Last Alliance card art
Live Play Data

War of the Last Alliance

{3} {W} · Enchantment — Saga · The Lord of the Rings: Tales of Middle-earth (LTR)
1%
Live Inclusion
Times Brought
303
Decks Running
167
Median Cast Turn
6.5
Drawn → Played
58%
Format

First-cast turn

n=40
0%
T1
0%
T2
3%
T3
20%
T4
18%
T5
45%
T6-9
15%
T10+
Median 6.5 P25 5 · P75 9 · max 14
On curve 23% (8 / 40 cast on T4) Cast same turn as drawn 27%

The "good card" funnel

304 brought · 149 players
Brought to game
304
Ever drawn
69
Reached battlefield
40
Still on board at game end
17

Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.8pp

Players who cast this card win 34% of the time (n=36) , vs 20% when it never left the library (n=199).

When players drew this card but left it in hand, they won 21% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.7pp; 95% confidence interval -0.8pp to +28.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

82 instances
3.7%
Library
20.7%
Battlefield
39.0%
Graveyard
4.9%
Exile

Commanders that played this card

in tracked games
Card text
War of the Last Alliance card

War of the Last Alliance

{3} {W}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. III — Creatures you control gain double strike until end of turn. The Ring tempts you.
The Lord of the Rings: Tales of Middle-earth (LTR) · Rare · Illustrated by Alexander Forssberg

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.