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Part of The Lost Caverns of Ixalan
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Creature — Human Pirate
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Warkite Marauder
0%
Live Inclusion
Times Brought
125
Decks Running
60
Median Cast Turn
5.0
Drawn → Played
76%
Format
First-cast turn
n=28
7%
T1
14%
T2
4%
T3
14%
T4
14%
T5
39%
T6-9
7%
T10+
Median
5.0
P25
4
· P75
7
· max
10
On curve
21%
(4 / 28 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
125 brought · 60 playersBrought to game
125
Ever drawn
37
Reached battlefield
28
Still on board at game end
15
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.8pp
Players who cast this card win 22% of the time (n=27) , vs 20% when it never left the library (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -13.8pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
41 instances2.4%
Library
36.6%
Battlefield
29.3%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Admiral Brass, Unsinkable
29 decks
-
2
Edward Kenway
10 decks
-
3
Admiral Beckett Brass
9 decks
-
4
Malcolm, Keen-Eyed Navigator
5 decks
-
5
Captain Storm, Cosmium Raider
1 decks
-
6
Captain Vargus Wrath
1 decks
-
7
Dargo, the Shipwrecker
1 decks
-
8
Don Andres, the Renegade
1 decks
-
9
Francisco, Fowl Marauder
1 decks
-
10
Kediss, Emberclaw Familiar
1 decks
Card text
Warkite Marauder
Creature — Human Pirate
Flying
Whenever this creature attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2 / 1
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.