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Part of Bloomburrow
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Enchantment
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Warstorm Surge
4%
Live Inclusion
Times Brought
1791
Decks Running
893
Median Cast Turn
7
Drawn → Played
62%
Format
First-cast turn
n=241
0%
T1
1%
T2
5%
T3
8%
T4
15%
T5
55%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
46%
(40 / 241 cast on T6)
Cast same turn as drawn
26%
The "good card" funnel
1792 brought · 779 playersBrought to game
1792
Ever drawn
388
Reached battlefield
241
Still on board at game end
151
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.8pp
Players who cast this card win 34% of the time (n=220) , vs 22% when it never left the library (n=1169).
When players drew this card but left it in hand, they won 15% (n=132).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval +5.8pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
439 instances5.7%
Library
34.4%
Battlefield
23.7%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
141 decks
-
2
Lathliss, Dragon Queen
85 decks
-
3
Abaddon the Despoiler
49 decks
-
4
Be'lakor, the Dark Master
45 decks
-
5
Norin the Wary
28 decks
-
6
Atla Palani, Nest Tender
27 decks
-
7
Krenko, Mob Boss
21 decks
-
8
Deadpool, Trading Card
20 decks
-
9
Omnath, Locus of Rage
19 decks
-
10
Vrondiss, Rage of Ancients
18 decks
Card text
Warstorm Surge
Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.