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Part of Bloomburrow
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Enchantment
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Warstorm Surge
2%
Decklist Inclusion
Times Brought
673
Decks Running
371
In Decks
2916
Decklist Inclusion
2%
Format
Card text
Warstorm Surge
Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Raymond Swanland
Final zone distribution
169 instances6.5%
Library
34.3%
Battlefield
21.9%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
66 decks
-
2
Be'lakor, the Dark Master
24 decks
-
3
Abaddon the Despoiler
23 decks
-
4
Atla Palani, Nest Tender
15 decks
-
5
Norin the Wary
13 decks
-
6
Krenko, Mob Boss
11 decks
-
7
Omnath, Locus of Rage
11 decks
-
8
Deadpool, Trading Card
9 decks
-
9
Gishath, Sun's Avatar
8 decks
-
10
Vrondiss, Rage of Ancients
7 decks
The "good card" funnel
674 brought · 332 playersBrought to game
674
Ever drawn
145
Reached battlefield
90
Still on board at game end
58
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.9pp
Players who cast this card win 34% of the time (n=87) , vs 22% when it never left the library (n=450).
When players drew this card but left it in hand, they won 19% (n=51) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.5pp; 95% confidence interval +1.9pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=90
0%
T1
0%
T2
3%
T3
12%
T4
17%
T5
57%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
51%
(17 / 90 cast on T6)
Cast same turn as drawn
22%
90 of 100 times cast
90%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.