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Part of Bloomburrow
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Enchantment
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Warstorm Surge
4%
Live Inclusion
Times Brought
1159
Decks Running
578
Median Cast Turn
7.0
Drawn → Played
61%
Format
First-cast turn
n=152
1%
T1
0%
T2
5%
T3
9%
T4
14%
T5
57%
T6-9
14%
T10+
Median
7.0
P25
5
· P75
9
· max
15
On curve
47%
(28 / 152 cast on T6)
Cast same turn as drawn
28%
The "good card" funnel
1160 brought · 512 playersBrought to game
1160
Ever drawn
251
Reached battlefield
152
Still on board at game end
97
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.2pp
Players who cast this card win 34% of the time (n=146) , vs 22% when it never left the library (n=773).
When players drew this card but left it in hand, they won 17% (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.0pp; 95% confidence interval +4.2pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
286 instances7.0%
Library
33.9%
Battlefield
22.0%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
103 decks
-
2
Be'lakor, the Dark Master
33 decks
-
3
Abaddon the Despoiler
32 decks
-
4
Atla Palani, Nest Tender
19 decks
-
5
Norin the Wary
18 decks
-
6
Deadpool, Trading Card
17 decks
-
7
Krenko, Mob Boss
13 decks
-
8
Omnath, Locus of Rage
13 decks
-
9
Gishath, Sun's Avatar
11 decks
-
10
Vrondiss, Rage of Ancients
11 decks
Card text
Warstorm Surge
Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.