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Part of Fallout
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, Sacrifice this land: Destroy target nonbasic land.
Live Play Data
Wasteland
Land
·
Eternal Masters (EMA)
1%
Live Inclusion
Times Brought
1488
Decks Running
741
Median Cast Turn
5.0
Drawn → Played
75%
Format
First-cast turn
n=284
8%
T1
16%
T2
11%
T3
11%
T4
15%
T5
31%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
21
Cast same turn as drawn
48%
The "good card" funnel
1488 brought · 593 playersBrought to game
1488
Ever drawn
379
Reached battlefield
284
Still on board at game end
189
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.4pp
Players who cast this card win 27% of the time (n=253) , vs 23% when it never left the library (n=911).
When players drew this card but left it in hand, they won 30% (n=87).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -1.4pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
429 instances5.1%
Library
44.1%
Battlefield
29.4%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
34 decks
- 2 Zhulodok, Void Gorger 29 decks
-
3
Hearthhull, the Worldseed
23 decks
-
4
Toph, the First Metalbender
17 decks
- 5 Molecule Man 16 decks
-
6
Atraxa, Praetors' Voice
13 decks
-
7
Lord Windgrace
11 decks
-
8
Omnath, Locus of Creation
11 decks
-
9
Sauron, the Dark Lord
11 decks
- 10 Ultron, Artificial Malevolence 11 decks
Card text
Wasteland
Land
Eternal Masters (EMA)
·
Rare
·
Illustrated by Eytan Zana
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.