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Part of Fallout
Card Preview
Wasteland
Land
·
Eternal Masters (EMA)
1%
Decklist Inclusion
Times Brought
170
Decks Running
99
In Decks
837
Decklist Inclusion
1%
Format
Final zone distribution
57 instances1.8%
Library
43.9%
Battlefield
26.3%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
5 decks
-
2
Sauron, Lord of the Rings
3 decks
- 3 The Walls of Ba Sing Se 3 decks
-
4
Thor, God of Thunder
3 decks
-
5
Toph, Hardheaded Teacher
3 decks
- 6 Zhulodok, Void Gorger 3 decks
-
7
Hearthhull, the Worldseed
2 decks
-
8
Klothys, God of Destiny
2 decks
- 9 Ultima, Origin of Oblivion 2 decks
- 10 Ultron, Artificial Malevolence 2 decks
The "good card" funnel
170 brought · 83 playersBrought to game
170
Ever drawn
48
Reached battlefield
31
Still on board at game end
25
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.2pp
Players who cast this card win 33% of the time (n=30) , vs 28% when it never left the library (n=110).
When players drew this card but left it in hand, they won 22% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.8pp; 95% confidence interval -12.2pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
3%
T1
13%
T2
13%
T3
19%
T4
26%
T5
23%
T6-9
3%
T10+
Median
5
P25
3
· P75
6
· max
10
Cast same turn as drawn
27%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.