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Card Preview
Wasteland
Land
·
Eternal Masters (EMA)
1%
Decklist Inclusion
Times Brought
516
Decks Running
276
In Decks
1677
Decklist Inclusion
1%
Format
Card text
Wasteland
Land
Eternal Masters (EMA)
·
Rare
·
Illustrated by Eytan Zana
Final zone distribution
146 instances3.4%
Library
41.8%
Battlefield
31.5%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
12 decks
-
2
Hearthhull, the Worldseed
11 decks
- 3 Zhulodok, Void Gorger 10 decks
- 4 Molecule Man 7 decks
-
5
Numot, the Devastator
6 decks
- 6 Ultron, Artificial Malevolence 6 decks
-
7
Atraxa, Praetors' Voice
5 decks
-
8
Toph, the First Metalbender
5 decks
-
9
Sauron, Lord of the Rings
4 decks
-
10
The Necrobloom
4 decks
The "good card" funnel
516 brought · 225 playersBrought to game
516
Ever drawn
128
Reached battlefield
89
Still on board at game end
61
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.3pp
Players who cast this card win 35% of the time (n=83) , vs 22% when it never left the library (n=330).
When players drew this card but left it in hand, they won 31% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.7pp; 95% confidence interval +3.3pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=89
4%
T1
13%
T2
10%
T3
13%
T4
17%
T5
28%
T6-9
13%
T10+
Median
5
P25
3
· P75
7
· max
21
Cast same turn as drawn
39%
89 of 100 times cast
89%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.