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#5 in Golgari Commander Staples
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Live Play Data
Wastewood Verge
Land
·
Aetherdrift (DFT)
7%
Live Inclusion
Times Brought
1236
Decks Running
572
Median Cast Turn
3
Drawn → Played
84%
Format
First-cast turn
n=269
26%
T1
14%
T2
13%
T3
9%
T4
10%
T5
25%
T6-9
4%
T10+
Median
3
P25
1
· P75
6
· max
15
Cast same turn as drawn
64%
The "good card" funnel
1236 brought · 511 playersBrought to game
1236
Ever drawn
319
Reached battlefield
269
Still on board at game end
250
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 34% of the time (n=247) , vs 27% when it never left the library (n=750).
When players drew this card but left it in hand, they won 37% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval +0.4pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
354 instances1.7%
Library
70.6%
Battlefield
11.6%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
43 decks
-
2
Blech, Loafing Pest
29 decks
-
3
Chief of the Wilds
28 decks
-
4
The Serpent Society
24 decks
-
5
Lathril, Blade of the Elves
23 decks
-
6
Betor, Ancestor's Voice
17 decks
-
7
High Perfect Morcant
17 decks
-
8
The Wise Mothman
17 decks
-
9
Ygra, Eater of All
17 decks
-
10
Meren of Clan Nel Toth
14 decks
Card text
Wastewood Verge
Land
Aetherdrift (DFT)
·
Rare
·
Illustrated by Bartek Fedyczak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.