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#5 in Golgari Commander Staples
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Live Play Data
Wastewood Verge
Land
·
Aetherdrift (DFT)
7%
Live Inclusion
Times Brought
2090
Decks Running
916
Median Cast Turn
4.0
Drawn → Played
81%
Format
First-cast turn
n=448
18%
T1
18%
T2
13%
T3
10%
T4
9%
T5
26%
T6-9
7%
T10+
Median
4.0
P25
2
· P75
6
· max
16
Cast same turn as drawn
58%
The "good card" funnel
2090 brought · 803 playersBrought to game
2090
Ever drawn
550
Reached battlefield
448
Still on board at game end
412
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.6pp
Players who cast this card win 32% of the time (n=414) , vs 25% when it never left the library (n=1262).
When players drew this card but left it in hand, they won 40% (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval +1.6pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
619 instances3.7%
Library
66.6%
Battlefield
12.8%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
63 decks
-
2
Blech, Loafing Pest
43 decks
-
3
Chief of the Wilds
39 decks
-
4
Lathril, Blade of the Elves
36 decks
-
5
Betor, Ancestor's Voice
34 decks
-
6
The Serpent Society
33 decks
-
7
High Perfect Morcant
29 decks
-
8
Meren of Clan Nel Toth
25 decks
-
9
The Wise Mothman
24 decks
-
10
Ygra, Eater of All
24 decks
Card text
Wastewood Verge
Land
Aetherdrift (DFT)
·
Rare
·
Illustrated by Bartek Fedyczak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.