auto_awesome #14 in Golgari Commander Staples
Wastewood Verge card art
Live Play Data

Wastewood Verge

Land · Aetherdrift (DFT)
7%
Live Inclusion
Times Brought
468
Decks Running
231
Median Cast Turn
3
Drawn → Played
83%
Format

Wastewood Verge appears in 7% of tracked Golgari-eligible decks on Playgroup Live, and 83% of drawn copies reach the battlefield, with a median first-cast turn of 3.

Wastewood Verge is a Golgari dual land from Aetherdrift that taps for Green unconditionally and for Black whenever you control a Swamp or a Forest. It sits in 7% of tracked Black-Green decks on Playgroup Live, appearing in 231 of the 3264 distinct decks that have logged a game.

The most telling number is draw-to-play: 83% of drawn copies were played before the game ended. That is a strong result for a land, where drawing late in a game and never deploying it is common. Median first play lands on turn 3, consistent with an early-game fixing piece that players drop as soon as they draw it. 70% of drawn-and-played copies hit the table on the same turn they were drawn, underlining how little hesitation players show.

The data comes from 463 tracked multiplayer Commander games and is spread across 215 distinct players, with no single contributor accounting for more than 91% of the data. Read it as an early directional signal rather than a statistically definitive verdict.

At a glance
  • 7% of tracked BG-eligible decks include Wastewood Verge
  • 83% of drawn copies were played before the game ended
  • T3 median turn of first play
  • 70% of played copies hit the table the same turn they were drawn
  • 91% battlefield stickiness once played
  • 215 distinct players represented in the dataset

First-cast turn

n=115
24%
T1
16%
T2
14%
T3
6%
T4
9%
T5
27%
T6-9
4%
T10+
Median 3 P25 2 · P75 7 · max 15
Cast same turn as drawn 70%

The "good card" funnel

468 brought · 215 players
Brought to game
468
Ever drawn
139
Reached battlefield
115
Still on board at game end
105
83%

Of 468 copies brought to tracked games, 139 were drawn and 115 of those were played, with most ending up on the battlefield through end of game.

≥ -9.4pp

Players who cast this card win 30% of the time (n=102) , vs 30% when it never left the library (n=263).

When players drew this card but left it in hand, they won 36% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.5pp; 95% confidence interval -9.4pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

150 instances
1.3%
Library
70.0%
Battlefield
10.7%
Graveyard
3.3%
Exile

The vast majority of Wastewood Verge copies end games on the battlefield, a strong result for a land that players drop early and opponents rarely interact with directly.

Commanders that played this card

in tracked games

The commander list is almost entirely Black-Green pairs, with Witherbloom, the Balancer leading by raw count. The spread across more than ten distinct commanders suggests the land earns its slot across a range of BG strategies rather than serving a single niche.

Frequently Asked

How often is Wastewood Verge drawn in a Commander game?
Across 463 tracked multiplayer games where the card was in the deck, it was drawn 30% of the time. That is within normal range for a singleton land in a 100-card deck. Of those 139 drawn copies, 83% were played before the game concluded.
What turn does Wastewood Verge typically enter the battlefield?
Median first play is turn 3, meaning half of all recorded plays happen by that point. The distribution clusters heavily in turns 1 through 3, which fits the land's role as early fixing. Players who draw it in the opening hand tend to play it right away: 70% of played copies were deployed on the same turn they were drawn.
Does casting Wastewood Verge correlate with winning?
Win rate when the land reached the battlefield is 30%, based on 102 participations. Win rate when it stayed in the library is 30%, based on 263 participations. The gap is small and within statistical noise at this sample size, so treat it as directional only. Wastewood Verge functions as mana fixing rather than a win condition, so a large win-rate lift is not expected.
Which commanders run Wastewood Verge most often?
On Playgroup Live, Witherbloom, the Balancer leads by raw deck count, followed by The Serpent Society and Blech, Loafing Pest. All top commanders share a Black-Green color identity, which is expected since both of the land's mana colors require BG access. A handful of three-color commanders that include Black and Green also appear in the top ten.
Is Wastewood Verge legal in Commander?
Yes. Wastewood Verge from Aetherdrift is legal in Commander, Legacy, Modern, Pioneer, Standard, Vintage, and several other formats. It is not legal in Pauper or Pauper Commander, likely due to its rare printing.
How concentrated is the Wastewood Verge data among players?
The dataset is well spread. 215 distinct players have brought Wastewood Verge to a tracked game, and no single player accounts for more than a small fraction of total instances. That breadth is a meaningful quality signal: the numbers are not skewed by one prolific contributor running the card in every session.