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#9 in Golgari Commander Staples
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Live Play Data
Wastewood Verge
Land
·
Aetherdrift (DFT)
7%
Live Inclusion
Times Brought
513
Decks Running
255
Median Cast Turn
3
Drawn → Played
83%
Format
First-cast turn
n=123
24%
T1
15%
T2
14%
T3
6%
T4
8%
T5
28%
T6-9
4%
T10+
Median
3
P25
2
· P75
7
· max
15
Cast same turn as drawn
71%
The "good card" funnel
513 brought · 237 playersBrought to game
513
Ever drawn
149
Reached battlefield
123
Still on board at game end
113
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.4pp
Players who cast this card win 31% of the time (n=110) , vs 30% when it never left the library (n=295).
When players drew this card but left it in hand, they won 36% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -8.4pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
161 instances1.2%
Library
70.2%
Battlefield
10.6%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
28 decks
-
2
Blech, Loafing Pest
14 decks
-
3
The Serpent Society
14 decks
-
4
Lathril, Blade of the Elves
9 decks
-
5
Teval, the Balanced Scale
9 decks
-
6
Ygra, Eater of All
9 decks
-
7
Betor, Ancestor's Voice
7 decks
-
8
Chief of the Wilds
7 decks
-
9
Meren of Clan Nel Toth
7 decks
-
10
Dina, Essence Brewer
6 decks
Card text
Wastewood Verge
Land
Aetherdrift (DFT)
·
Rare
·
Illustrated by Bartek Fedyczak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.