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Part of Edge of Eternities
·
Enchantment
·
Edge of Eternities (EOE)
Live Play Data
Weapons Manufacturing
1%
Live Inclusion
Times Brought
563
Decks Running
238
Median Cast Turn
5
Drawn → Played
79%
Format
First-cast turn
n=99
0%
T1
18%
T2
13%
T3
14%
T4
11%
T5
34%
T6-9
9%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
18%
(18 / 99 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
563 brought · 227 playersBrought to game
563
Ever drawn
126
Reached battlefield
99
Still on board at game end
77
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 25% of the time (n=92) , vs 19% when it never left the library (n=372).
When players drew this card but left it in hand, they won 27% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -2.9pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
140 instances2.1%
Library
55.0%
Battlefield
25.7%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Ragost, Deft Gastronaut
76 decks
-
2
Breya, Etherium Shaper
17 decks
-
3
Dr. Eggman
14 decks
-
4
Jaws, Relentless Predator
11 decks
-
5
Infinite Guideline Station
8 decks
-
6
Toph, the First Metalbender
8 decks
-
7
Imskir Iron-Eater
6 decks
-
8
Sami, Wildcat Captain
6 decks
-
9
Inspirit, Flagship Vessel
5 decks
-
10
Knuckles the Echidna
5 decks
Card text
Weapons Manufacturing
Enchantment
Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
Edge of Eternities (EOE)
·
Rare
·
Illustrated by Marco Gorlei
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.