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Part of Edge of Eternities
·
Enchantment
·
Edge of Eternities (EOE)
Live Play Data
Weapons Manufacturing
1%
Live Inclusion
Times Brought
208
Decks Running
90
Median Cast Turn
5.5
Drawn → Played
76%
Format
First-cast turn
n=38
8%
T1
11%
T2
11%
T3
11%
T4
11%
T5
42%
T6-9
8%
T10+
Median
5.5
P25
3
· P75
8
· max
11
On curve
18%
(4 / 38 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
208 brought · 85 playersBrought to game
208
Ever drawn
50
Reached battlefield
38
Still on board at game end
28
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.6pp
Players who cast this card win 25% of the time (n=36) , vs 19% when it never left the library (n=127).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -8.6pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances1.7%
Library
48.3%
Battlefield
31.0%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Ragost, Deft Gastronaut
26 decks
-
2
Breya, Etherium Shaper
9 decks
-
3
Dr. Eggman
7 decks
-
4
Knuckles the Echidna
4 decks
-
5
Sami, Wildcat Captain
4 decks
-
6
Gut, True Soul Zealot
3 decks
-
7
Imskir Iron-Eater
3 decks
-
8
Infinite Guideline Station
3 decks
-
9
Jaws, Relentless Predator
3 decks
-
10
Dargo, the Shipwrecker
2 decks
Card text
Weapons Manufacturing
Enchantment
Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
Edge of Eternities (EOE)
·
Rare
·
Illustrated by Marco Gorlei
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.