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Part of Teenage Mutant Ninja Turtles
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Artifact
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Weather Maker
0%
Live Inclusion
Times Brought
177
Decks Running
88
Median Cast Turn
4.5
Drawn → Played
67%
Format
First-cast turn
n=26
4%
T1
4%
T2
31%
T3
12%
T4
12%
T5
31%
T6-9
8%
T10+
Median
4.5
P25
3
· P75
7
· max
10
On curve
38%
(8 / 26 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
177 brought · 77 playersBrought to game
177
Ever drawn
39
Reached battlefield
26
Still on board at game end
20
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.4pp
Players who cast this card win 27% of the time (n=25) , vs 19% when it never left the library (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -10.4pp to +27.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances2.1%
Library
42.6%
Battlefield
29.8%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
8 decks
-
2
Toph, the First Metalbender
7 decks
-
3
Dark Leo & Shredder
4 decks
-
4
Heroes in a Half Shell
3 decks
-
5
Inspirit, Flagship Vessel
3 decks
- 6 Omnath, Locus of the Void 3 decks
-
7
Atraxa, Praetors' Voice
2 decks
-
8
Gandalf, Shadow's Foe
2 decks
-
9
Morophon, the Boundless
2 decks
-
10
Obuun, Mul Daya Ancestor
2 decks
Card text
Weather Maker
Artifact
Landfall — Whenever a land you control enters, put a charge counter on this artifact.
: Add one mana of any color.
, Remove two charge counters from this artifact: Add 
.
, Remove three charge counters from this artifact: It deals 3 damage to any target.
Teenage Mutant Ninja Turtles (TMT)
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Rare
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Illustrated by Florent Lebrun
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.