Welcoming Vampire
74% of drawn Welcoming Vampires are cast before the game ends, and the card appears in 443 of 7460 tracked Commander decks, landing on the battlefield most often on turn 5.
Welcoming Vampire sits in 6% of Commander decks tracked on Playgroup Live, converting its 3-mana cost into a steady draw engine for creature-flood strategies. When players do draw it, 74% of those copies reach the battlefield, one of the stronger cast rates we see for a three-drop that requires a supporting board to fire.
The card's strength is structural. White historically struggles to refuel in Commander, and Welcoming Vampire patches that hole in any deck that regularly deploys 1- or 2-power creatures. Edgar Markov token builds, Arabella go-wide strategies, and Felothar the Steadfast creature swarms all lean on it for exactly this reason. The commander distribution reflects that niche clearly: the top slots are dominated by token and creature-tribal commanders across black, red, and white.
The data here covers 782 tracked multiplayer games. With 398 distinct players contributing instances, concentration is very low. No single player accounts for more than a small fraction of the sample, which makes the observed patterns more reliable as a directional signal for the broader meta.
- 6% of tracked Commander decks include Welcoming Vampire
- 74% of drawn copies are cast before the game ends
- T5 median first-cast turn, typically turn 3 at the earliest
- 43% battlefield stickiness once cast
- 398 distinct players have brought this card to a tracked game
- 29% of casts land exactly on curve at three mana
First-cast turn
n=139The "good card" funnel
803 brought · 398 playersOf 803 copies brought to games, 187 were drawn, 139 of those were cast, making the draw-to-cast conversion rate one of the stronger signals this card earns its slot when players see it.
Players who cast this card win 20% of the time (n=134) , vs 23% when it never left the library (n=526).
When players drew this card but left it in hand, they won 30% (n=43) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -3.0pp; 95% confidence interval -10.2pp to +4.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
209 instancesMost Welcoming Vampires never leave the library, which is expected for any singleton in a 100-card deck. Of the copies that did move, the battlefield and graveyard are the two dominant destinations, reflecting a card that resolves and sticks until answered.
Commanders that played this card
in tracked games-
1
Edgar Markov
71 decks
-
2
Felothar the Steadfast
38 decks
-
3
Arabella, Abandoned Doll
24 decks
-
4
Zinnia, Valley's Voice
15 decks
-
5
Clavileño, First of the Blessed
12 decks
-
6
Kambal, Profiteering Mayor
9 decks
-
7
Darien, King of Kjeldor
8 decks
-
8
Silverquill, the Disputant
8 decks
-
9
Doran, Besieged by Time
7 decks
-
10
Elesh Norn, Mother of Machines
7 decks
Edgar Markov alone accounts for 42 of the tracked decks running this card, nearly double the next commander. The list skews heavily toward token-generating and creature-tribal commanders, confirming that Welcoming Vampire is a role-player rather than a broadly played staple.