Live Play Data
Welding Jar
0%
Live Inclusion
Times Brought
320
Decks Running
162
Median Cast Turn
5.0
Drawn → Played
86%
Format
First-cast turn
n=78
14%
T1
3%
T2
18%
T3
10%
T4
8%
T5
41%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
13
Cast same turn as drawn
79%
The "good card" funnel
320 brought · 154 playersBrought to game
320
Ever drawn
91
Reached battlefield
78
Still on board at game end
55
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.1pp
Players who cast this card win 40% of the time (n=74) , vs 26% when it never left the library (n=196).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.6pp; 95% confidence interval +2.1pp to +27.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
96 instances1.0%
Library
57.3%
Battlefield
25.0%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Urza, Lord High Artificer
26 decks
-
2
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
10 decks
-
3
Toph, the First Metalbender
10 decks
-
4
Flubs, the Fool
8 decks
-
5
Krang, Master Mind
6 decks
-
6
Mm'menon, the Right Hand
6 decks
-
7
Fblthp, Lost on the Range
5 decks
-
8
Emry, Lurker of the Loch
4 decks
-
9
Jhoira, Weatherlight Captain
4 decks
- 10 Traxos, Scourge of Kroog 4 decks
Card text
Welding Jar
Artifact
Sacrifice this artifact: Regenerate target artifact.
Double Masters (2XM)
·
Uncommon
·
Illustrated by Mark Brill
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.