Card Preview
Welding Jar
0%
Decklist Inclusion
Times Brought
165
Decks Running
90
In Decks
498
Decklist Inclusion
0%
Format
Card text
Welding Jar
Artifact
Sacrifice this artifact: Regenerate target artifact.
Double Masters (2XM)
·
Uncommon
·
Illustrated by Mark Brill
Final zone distribution
48 instances50.0%
Battlefield
35.4%
Graveyard
4.2%
Exile
10.4%
Hand
Commanders that played this card
in tracked games-
1
Urza, Lord High Artificer
11 decks
-
2
Mm'menon, the Right Hand
6 decks
-
3
Toph, the First Metalbender
6 decks
-
4
Fblthp, Lost on the Range
5 decks
-
5
Flubs, the Fool
5 decks
-
6
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
5 decks
-
7
Krang, Master Mind
4 decks
-
8
Emry, Lurker of the Loch
3 decks
-
9
Breya, Etherium Shaper
2 decks
-
10
Imskir Iron-Eater
2 decks
The "good card" funnel
165 brought · 86 playersBrought to game
165
Ever drawn
47
Reached battlefield
40
Still on board at game end
24
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.8pp
Players who cast this card win 37% of the time (n=36) , vs 26% when it never left the library (n=104).
Observed gap +10.6pp; 95% confidence interval -7.8pp to +29.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40
18%
T1
3%
T2
18%
T3
5%
T4
10%
T5
38%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
8
· max
13
Cast same turn as drawn
87%
40 of 100 times cast
40%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.