Live Play Data
Welding Jar
0%
Live Inclusion
Times Brought
651
Decks Running
294
Median Cast Turn
5.0
Drawn → Played
83%
Format
First-cast turn
n=158
14%
T1
7%
T2
9%
T3
13%
T4
12%
T5
37%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
8
· max
14
Cast same turn as drawn
73%
The "good card" funnel
651 brought · 277 playersBrought to game
651
Ever drawn
191
Reached battlefield
158
Still on board at game end
105
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.7pp
Players who cast this card win 37% of the time (n=146) , vs 20% when it never left the library (n=384).
When players drew this card but left it in hand, they won 30% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.2pp; 95% confidence interval +8.7pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
208 instances1.0%
Library
50.5%
Battlefield
28.4%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Urza, Lord High Artificer
47 decks
-
2
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
17 decks
-
3
Flubs, the Fool
13 decks
-
4
Mm'menon, the Right Hand
13 decks
-
5
Toph, the First Metalbender
13 decks
-
6
Fblthp, Lost on the Range
11 decks
-
7
Jhoira, Weatherlight Captain
9 decks
- 8 Karn, Legacy Reforged 8 decks
- 9 Traxos, Scourge of Kroog 8 decks
-
10
Emry, Lurker of the Loch
7 decks
Card text
Welding Jar
Artifact
Sacrifice this artifact: Regenerate target artifact.
Double Masters (2XM)
·
Uncommon
·
Illustrated by Mark Brill
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.